SupremeTDM 2 Posted December 28, 2022 Hello, I am trying to start my mission with an init.sqf that is a black screen with text that then fades out. This works fine if I put my player on the ground and click play but when started in a helicopter seat, the init.sqf doesn't work. How would I use this and start in the helicopter seat? Thanks in advance, I'm somewhat new to all this so I'm assuming it's something small I'm just overlooking. my init.sqf - titleCut ["", "BLACK FADED", 999]; [] Spawn { titleText ["This line here should take you about five seconds to read.","PLAIN DOWN"]; titleFadeOut 7; sleep 5; titleText ["This line should take five seconds as well, if you read slowly.","PLAIN"]; titleFadeOut 7; sleep 5; titleText ["This line however is important. It should take you ten seconds to read it. That's how much time you have to read this line completely.","PLAIN DOWN"]; titleFadeOut 12; sleep 10; titleText ["You don't have as much time with this line, but it is still quite lengthy and ever so informative.","PLAIN"]; titleFadeOut 9; sleep 7; titleText ["But this line.\n\nThis line will make you pause. This line will give you time to...\n\nthink.","PLAIN"]; titleFadeOut 12; sleep 10; // Info text [str ("Not so far away..."), str("Not so long ago..."), str(date select 1) + "." + str(date select 2) + "." + str(date select 0)] spawn BIS_fnc_infoText; sleep 3; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; titleCut ["", "BLACK IN", 5]; }; Share this post Link to post Share on other sites
pierremgi 4752 Posted December 29, 2022 No reason for that. I mean your issue is not related to init.sqf and the fact you begin inside an helicopter or not. Your scenario is probably far more complex, not saying all the mods/DLCs you're loading. Share this post Link to post Share on other sites
SupremeTDM 2 Posted December 29, 2022 11 minutes ago, pierremgi said: No reason for that. I mean your issue is not related to init.sqf and the fact you begin inside an helicopter or not. Your scenario is probably far more complex, not saying all the mods/DLCs you're loading. since posting this it has started to work, all I did was removed the middle text and am just using this now in my init.sqf titleCut ["", "BLACK FADED", 999]; [] Spawn { // Info text [str ("Not so far away..."), str("Not so long ago..."), str(date select 1) + "." + str(date select 2) + "." + str(date select 0)] spawn BIS_fnc_infoText; sleep 4; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; titleCut ["", "BLACK IN", 5]; }; I am using jets, helicopter, recon, and global mobilization vehicles/units DLC, spawning in a Huron, and no mods. But as I said, removing some text seemed to work so I haven't messed with it anymore. Thank you for the reply. Share this post Link to post Share on other sites
pierremgi 4752 Posted December 29, 2022 Did you try to start with a sleep (2 seconds) just after the first titleCut? Share this post Link to post Share on other sites
SupremeTDM 2 Posted December 29, 2022 22 minutes ago, pierremgi said: Did you try to start with a sleep (2 seconds) just after the first titleCut? No, I had assumed it had to do with how my player was spawned into the world, on ground / in helicopter seat, but using sleep has proved too hard for me so I couldn't really experiment. That init.sqf I just found on the forum, not wrote myself or nothing. I've been reading and reading and reading to try and do it myself but I don't code and this shorter version with the str I actually prefer so win/win that it worked. Share this post Link to post Share on other sites