_foley 192 Posted December 22, 2022 Hit and Run “The conventional army loses if it does not win. The guerilla wins if he does not lose.” About Co-op Map: Altis Player count: 18 Typical duration: 30 min - 50 min Mod dependencies (load into Arma 3 Launcher) Briefing The AAF unit stationed at FOB Gamekeeper is heading out on a patrol of the woods. The patrol is composed of an infantry platoon backed by a few BRDMs. The expected route has been sketched on your maps. Keep in mind that BRDMs tend to follow the roads.The patrol has just moved out at a walking pace. Your goal is to:1. Ambush and harass the enemy patrol2. Once it's too hot, escape off the shore Beware of reinforcements! If the patrol suffers casualties, more units will show up. The BMPs might get involved if we put up a good fight. Be agile, your goal is not to defeat the enemy but to wear them down. Playable slots Command Cell Leader Medic Drone Operator Alpha Team Leader Machinegunner Machinegunner Explosive Technician Rifleman Bravo Team Leader Anti-tank Anti-tank Explosive Technician Rifleman Tango Crew Chief Crewman Crewman Sierra Scout Sharpshooter Scripting highlights UAZ customization Mount weapons Change paint Other cosmetic changes Ability for the commander to select and redraw enemy patrol route in briefing Random variations of equipment available in Arsenal Victory conditions scaled based on player count Needlessly over-engineered AI behaviour 4 squad patrol follows a sensible path through the AO Squads slow down or speed up in order to stick together Vehicles follow the infantry squads as best they can given terrain constraints (i.e. avoid driving into woods) Reinforcements join in when enemy takes certain % of casualties AI skill starts off easy but gets higher as game progresses Various patches and fallbacks to prevent AI from getting stuck and left behind Screenshots Links Source code: https://github.com/foley-dev/arma3-hit-and-run Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2905310425 Feel free to use the scripts in your own missions or adapt it to your favourite modset. 1 Share this post Link to post Share on other sites