NunesSergio 17 Posted November 16, 2022 Hello! I'm trying to make players not die whenever they receive fatal damages. I figured it out for on-foot soldiers, but whenever in a vehicle, it's explosion/destruction causes the immediate death of the player regardless of any damage handling I apply to the soldier. Even "killed" Event Handler seems to fire past the point of all crew deaths. So I figured I'd have to intercept and manage the vehicle damage and manually destroy it only after I eject all crew. The thing is I can't really point out the main/more frequent causes of a vehicle destruction and didn't want to make it too unnatural. Using "HandleDamage" EH gives me many mixed signals, as different vehicles have different selections and hitpoints, and sometimes even giving >= 1 damage to all hitpoints doesn't make it go !alive. Also damage seems to play little to no role on vehicle destruction on the majority of times. Do any of you know a good / best practice way to check for vehicle integrity and perceive it's destruction? Share this post Link to post Share on other sites