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Clarentavious

Helichopter woes

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Ok I didn't see this covered in the FAQ, so please don't shoot me.

Well I set a way point for the soldier who got into the pilot's seat, for him to move somewhere. Ok, big problem, the helichopter goes way past the way point (like a couple of hundred meters past the mark on the map)

I thought it would be simple enough to just add

"chopter's name" flyinheight 0

But with him going past his destinated position it don't help.

I tried changing the way point type from Move to like Hold, Guard, or Sentry. Then the chopter gets stuck, won't go down, or move to any other way points.

I saw the transport unload and load options, but they aren't going to do me any good until I can get my chopper on the ground where I want it first sad.gif

I tried placing a move waypoint over an invisible H but that didn't help

Please help peeps. I am just trying to get the chopter to land, wait for any surviving troops from my squad to board, then evacuate.

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but he said he tried that and it didnt work. the way i do it mate it to make a flighpath for the helicopter:

A few hundred metres away from the LZ add a waypoint, then one a bit closer and so on and so on, in each waypoint put "this_chopper flyinheight 50", then the 1 a little closer put "this _chopper flyinheight 30", etc, i did this with little birds doing their dropping of delta guys in a blackhawk down mission and it works a treat. its a bit of a long winded way of doing it but it doesnt take long when u get into the swing of it, i dont care what all u scripters say its just how some1 can do it with relatively no experience (such as i) of scripting! Im sure Clarentavious would love to see a script which does something like what i said in 1 go!

Matt biggrin.gif

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Mine works perfectly good!

If you make the load/get in waypoints, the heli will land at the nearest H! :-)

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