h4wek 43 Posted September 23, 2022 I have problem with animations on 3d object (thingX class), in 3d editor (in buldozer preview) all anims working perfect, but after compile model with config.cpp to game part of animations (not all) are moving crazy - looks like axis of movement are changed, I check selections and model.cfg all seems to be ok. this effect seems to be like the same issue when is more than 254 bones in model - but I have only about 30. Problem solved - reason was strange but it is: Parameter in config.cpp Autocenter = 0; must be 1 and animations works ok, anyway using parameter like: Animated = 1; is not good too - model disapear on first lod (why? Good question) Anyway thanks for nothing bi - EULA FIGHTERS. Share this post Link to post Share on other sites