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h4wek

Limit on thigX animatied bones?

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I have problem with animations on 3d object (thingX class), in 3d editor (in buldozer preview) all anims working perfect, but after compile model with config.cpp to game part of animations (not all) are moving crazy - looks like axis of movement are changed, I check selections and model.cfg all seems to be ok.

?imw=637&imh=358&ima=fit&impolicy=Letter ?imw=637&imh=358&ima=fit&impolicy=Letter

this effect seems to be like the same issue when is more than 254 bones in model - but I have only about 30.

 

Problem solved - reason was strange but it is:

Parameter in config.cpp

Autocenter = 0;  must be 1 and animations works ok, anyway using parameter like:

Animated = 1; is not good too - model disapear on first lod (why? Good question)

 

Anyway thanks for nothing bi - EULA FIGHTERS.

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