rofz 0 Posted September 12, 2022 Hi all, newbie question: is it possible to edit your cpp mod files and test them without having to close and reopen the game every single time? I've already tried using the Addon Builder to compile the mod while the game was running but that was a no-no (Build failed, most likely due to the file already being opened). Any tips or best modding practices on how to expedite testing would be very appreciated. Cheers! Share this post Link to post Share on other sites
EO 11275 Posted September 12, 2022 Check out the Diagnostics Exe, there's a section at the bottom about editing configs on the fly....https://community.bistudio.com/wiki/Arma_3:_Diagnostics_Exe 1 Share this post Link to post Share on other sites