Zomblard 0 Posted June 4, 2022 hello I'm trying to create a cloth I think I'm not very far from the goal but I don't understand what is blocking. in blender I use the new character sample provided by bohemia I export in fbx and I import in workbench When I move my rig this moves my garment but when I equip it on my character this one does not take the rig here is a video example: Video sorry for my english i use a translator Share this post Link to post Share on other sites
reyhard 2082 Posted June 21, 2022 Make sure that you uncheck "Add Leaf Bones" option in FBX export https://community.bistudio.com/wiki/Arma_Reforger:Vehicle_Creation#FBX_export_settings Skeleton of gear and base character has too match and in your case, you end up with dozen of extra bones with "_end" suffix Share this post Link to post Share on other sites
andrew willis 0 Posted May 16, 2023 I was watching a video but in my case it was headgear that had the same problem as you. make sure you weight paint, drag model into Skeleton add armature modifier and add to Root. then when exporting uncheck "add leaf bones" and check "custom property's" once its in the workbench you want to click on your bit of clothing and go to import settings. check "Export skinning" and then click "reimport resource" you should be aiming for a max of 163 bones anymore and it seems to break like in the video you showed. Share this post Link to post Share on other sites