skittl 27 Posted June 2, 2022 I am currently working on a sound mod for a group based on the framework of the 16th AA Zeus Immersion Sound mod however, although the sounds are all listed in the zeus sound module, they dont actually play any sound. This is the code of my CfgSfx.hpp: class CfgSFX { class EliteAngry { name="Elite Angry"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Elite\EliteAngry.ogg", 10, 1, 40, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class EliteSuprised { name="Elite Suprised"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Elite\EliteSuprise.ogg", //Path 10, //Volume 1, //Pitch 40, //Max Distance 1, //Probabililty 1, //Min Delay 1, //Mid Delay 0 //Max Delay }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class GruntExcited { name="Grunt Excited"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Grunt\GruntExcited.ogg", 10, 1, 40, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class GruntSuprised { name="Grunt Suprised"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Grunt\GruntSuprised.ogg", 10, 1, 40, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class Hunter { name="Hunter"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Hunter\Hunter.ogg", 15, 1, 100, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class BeamRifle { name="Beam Rifle"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Weapons\BeamRifle.ogg", 15, 1, 100, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class FuelRod { name="Fuel Rod Cannon"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Weapons\FuelRod.ogg", 15, 1, 150, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class PlasmaRifle { name="Plasma Rifle"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Weapons\PlasmaRifle.ogg", 15, 1, 100, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; class PlasmaPistol { name="Plasma Pistol"; sounds[]= { "sfxsound" }; sfxsound[]= { "halozeussounds\Weapons\PlasmaPistol.ogg", 10, 1, 100, 1, 1, 1, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 }; }; }; Share this post Link to post Share on other sites
Jackal326 1181 Posted June 3, 2022 If you don't get any sort of config errors it might be an issue with the sound file themselves e.g. the bit rate etc. Share this post Link to post Share on other sites
skittl 27 Posted June 4, 2022 I've just tested all the sounds through a mission and playing them through triggers and they're able to be played in Arma so I'm not sure why the mod isn't playing them Share this post Link to post Share on other sites
Jackal326 1181 Posted June 4, 2022 58 minutes ago, skittl said: I've just tested all the sounds through a mission and playing them through triggers and they're able to be played in Arma so I'm not sure why the mod isn't playing them OK, at least we know the sound files themselves work within the engine. Try putting a '\' before each sound path eg. Quote "\halozeussounds\Weapons\BeamRifle.ogg" Share this post Link to post Share on other sites