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Gunter Severloh

Ju87 Stuka Siren & Skin

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by

Gunter Severloh

Skin pics

Spoiler

 

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Description - what it does

This is a mod for the Secret Weapons Reloaded Mod

The mod here originally released on Steam Workshop January 27th,2022

Mod is also a port of my WW2 Planes Ammo, Stuka Siren & Skin mod for the original Secret Weapons mod.

 

SPE44 version

Using the SPE44 DLC and Secret Weapons Reloaded SPE44 Compat?

Use this version: SPE44 Ju87 Stuka Siren & Skin

==================

This is a mod config that adds 4 duplicate Ju87 Stukas in the editor along with other features

the new planes added are the following:

  • Ju87 Stuka with Jericho Siren
  • Ju87 Stuka with Grey skin/Siren
  • Ju87 Stuka with Grey skin/Gunpods
  • Ju87 Stuka with Black/brown skin/Gunpods - (used by Hans Ulrich Rudel)

Steam Workshop Download

https://steamcommunity.com/sharedfiles/filedetails/?id=2733315226

Videos of the mod

Spoiler

Introduction video

 

v1.2  - update released (April 22nd, 2022)

 

Features & Functions of the mod

The mod also has other features which are the following:

  • Flight Dynamics & Handling for the Ju87 - (Flies like the original Ju87 in the Secret Weapons mod).
  • Armor values are now the same as the IL-2 Sturmovik as per Ju87g (1943)
  • Dive Angle Indicator - part of the Ju87 (Siren only).
  • Incremental Brake
  • Cabin renamed to Canopy
  • New Ammunition damage Values for both Allied & Axis planes

For the ammunition types it mainly increases the values for:

  • hit
  • indirectHit
  • indirectHitRange

For the following ammunition types:

Dropped bombs

  • 2000, 1000, 500, 250, & 100kg bombs

Pylon Gunpods

  • Bk 37mm AP/HE, MK 103, MG 151

Forward Wing & Rear gunner Cannons

  • 127x99_Ball
  • B_50cal
  • 762x54
  • 7.92 mm (MG 17)
  • 13 mm (MG 131)
  • 15 mm (MG 151)
  • 20 mm (MG-FF, MG 151/20)
  • 30 mm low-velocity (MK 108)

Rockets

  • rs82 HE ffar, m8, r4m, hvar, hs297

NOTE:
The Damage values for the ammunition is still work in progress, so they may
not be accurate and not do enough damage or do to much damage.
 

Ju87 Stuka Plane with Siren

- Adds a duplicate Ju87 Stuka with an attached Jericho Siren to the editor which can be

enabled and disabled through your action menu while flying ingame.

FAQ - Questions & Answers
Where can i find this new Stuka plane with the Siren?
You can find the new plane here in the Eden editor under:

Blufor ---> Secret Weapons ---> Planes ---> Ju87 Stuka (Base/Siren)

 

How do i activate the siren?

All you need to do is place the plane the Ju87 Stuka (Base/Siren) in your mission
then once ingame, scroll your action menu and at the bottom of the list
you should see disable siren as it will be on by default, so you can enable it
and disable it any time.
      The way it works is while its enabled when your flying as soon as
you change the angle of your plane and dive at a 30 degree downward angle the siren will turn
on and will remain on until you level out the plane or disable the siren.

How do i use the Dive Angle Indicator?

The Dive angle indicator will display as a hint at the top right of the screen,
it will only show if your flying the Ju87 Stuka with Siren.

     You must have the Siren enabled and be moving on ground or in the air at least 30 kph, once the

hint shows then any change in the plane's angle the indicator will display the degree of the angle at which your at in real time.

  • When the plane is level the indicator will display 0 degrees
  • When in a vertical ascent the indicator will display 90 degrees
  • When in a vertical dive the indicator will display -90 degrees
     

Ju87 Stuka Planes with new Skins

Where can i find the planes with the new skins?
You can find the new plane here in the Eden editor under:

Blufor ---> Secret Weapons ---> Planes

  • Ju87 Stuka (Grau/Siren)
  • Ju87 Stuka (Grau/Gunpods)
  • Ju87 Stuka (Rudel/Gunpods)

 

Ju87 Brake Feature

This is an addaction which will be seen in your action menu for the Ju87G plane with gunpods.
The way it works is when you land and reach 90km/h the word:  Brake

will show in your action menu, when you choose it, your speed will reduce to half of what it is
and you will incrementally decelerate giving you back control.

===============

Credits

  • Sab - For his Secret Weapons (Reloaded) Mod.
  • Hortzy - for his help with configs.
  • Rowdied - for his suggestions and support.
  • Blackgun121 - for his Stuka Siren Script.
  • Vengen - for his Stuka Siren config help & template, and creating Rudel's Ju87 Skin.
  • Rydygier - for updating the Stuka Siren script, adding Dive angle indicator and helping with code.
Edited by Gunter Severloh
Updated the description
  • Like 5
  • Thanks 1

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Update

Here is the steam workshop changelog since the mod was released,

at the top is the latest two updates as per today!

 

I want to thank Rydygier for his help in solving the small bug with the Stuka Siren script!

=============================

Update: Jan 8 @ 1:40am

v1.6

Ju87 flight adjustments
====================
- Increased flapsFrictionCoef by 2 points
- Increased airBrakeFrictionCoef by 1 point
- Increased maxbraketorque 5 points
These increases allow the plane to get a tiny bit more lift when taking off,
and slow it down a bit more when the flaps are down, these are subtle.

Ju87 Forward/rear wing machine guns
===================================
- Increased the hit 5 points for the 762x54 forward/rear wing machine gun
This increase makes the wing machine guns a bit more lethal, before trying to kill
infantry took alot of rds, same for hitting soft vehicles now they take alot less.
The rear gunner's rds should be a bit more lethal too.

Ju87 Waffenbehälter 81 “Gießkanne” Pods
===================================
- Increased the hit 8 points for the sab_fl_gun_lmg_pod81_ammo (Waffenbehälter 81 “Gießkanne”)
- Set the dispersion = 0.000; for the sab_fl_gun_lmg_pod81_ammo (Waffenbehälter 81 “Gießkanne”)
These adjustments increase hit points, which make these gunpods actually useful now,
before the dispersion was just stupid you couldn't hit anything, and the rds that did hit
didn't really do anything, you spent more ammo trying to make a kill then you did kills,
now with 1-2 flyby you should be able to destroy soft targets (infantry and vehicles)
alot easier.

 

Update: Jun 12, 2022 @ 6:26pm

v1.5
Changes for the Ju87 Stuka
- Increased the explosionShielding (general plane armor) by 2 points.
- Increased the explosionShielding (engine armor) by 1 point.
- Reduced the maxSpeed = 450km/h to 402km/h for historical accuracy.
- Reduced the landingSpeed = 135; to 125km/h for historical accuracy.
- Increased the airBrakeFrictionCoef 2 points.
- fuelCapacity was increased from 750 to 760 for historical accuracy.
- Increased the base class armor from 20 to 25.

 

v1.4 - Update: Jun 5 @ 12:18pm
- Fixed a syntax error for the Stuka Siren Script for the Dive angle indicator.

 

v1.3 - Update: Jun 5 @ 12:03pm
- (Fix) Added code to the Stuka Siren Script for the Dive angle indicator
that would make the dive angle indicator only seen by the player of the plane their in.

- Increased the airBrakeFrictionCoef
- Increased the damages to the following ammo types:
762x54rds
pod81_ammo : B_762x54
hmg_ammo : B_127x99_Ball

- Increased the tracer time of the 37mm AP & HE rds
- Mod resigned

 

v1.2 - Update: Apr 22 @ 10:44am
- Added 2 new Ju87 Stukas with a grey skin (from original Secret Weapons mod):
- Ju87 with siren with greyskin.
- Ju87G with gunpods with greyskin.

- Changed the display name of the Ju87 with the 37mm gunpods to: BK37mm
- Changed the name cabin to canopy for the plane.
- Changed the classnames of all the new planes.

- Added new config that updates the Ju87 Stuka flight dynamics,
the stuka will now fly and handle just like the Ju87 Stuka in the original Secret Weapons mod.
NOTE - This is still WIP (Work in Progress)

The same file also copies the armored protection of the Ilyushin Il-2 Sturmovik
for the (Ju 87G) which is historically accurate per 1943.

- Added small code to the ju87 siren script that will function like a
"dive angle indicator" by displaying a hint in real time showing the
degree of the plane's angle, only when the siren is enabled, can be turned off
by disabling the siren.

- Added new config that will update the ammo damages for the following weapon types:
- Wing mounted cannons
- Gunpod (axis currently) AP/HE rds
- 2000,1000, 500, 250, and 100kg bombs
- Rockets
NOTE - This is still WIP (Work in Progress)

- Resigned the mod, and added bikey to the mod folder in a keys folder.

 

v1.1 - Update: Apr 17 @ 9:54am
- Resigned the mod, each file has a new bisign with the same name.

 

v1.0 - Jan 27 @ 11:02am
- Release!

 

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Update

Update: Jun 12 @ 6:26pm

v1.5
Changes for the Ju87 Stuka

  • Increased the explosionShielding (general plane armor) by 2 points.
  • Increased the explosionShielding (engine armor) by 1 point.
  • Reduced the maxSpeed = 450km/h to 402km/h for historical accuracy.
  • Reduced the landingSpeed = 135; to 125km/h for historical accuracy.
  • Increased the airBrakeFrictionCoef 2 points.
  • FuelCapacity was increased from 750 to 760 for historical accuracy.
  • Increased the base class armor from 20 to 25.

=========

More updates to come! Cheers!

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Update

Update: Jan 8 @ 1:40am

v1.6

Ju87 flight adjustments
- Increased flapsFrictionCoef by 2 points
- Increased airBrakeFrictionCoef by 1 point
- Increased maxbraketorque 5 points
These increases allow the plane to get a tiny bit more lift when taking off,
and slow it down a bit more when the flaps are down, these are subtle.

Ju87 Forward/rear wing machine guns
- Increased the hit 5 points for the 762x54 forward/rear wing machine gun


This increase makes the wing machine guns a bit more lethal, before trying to kill
infantry took alot of rds, same for hitting soft vehicles now they take alot less.
The rear gunner's rds should be a bit more lethal too.

Ju87 Waffenbehälter 81 “Gießkanne” Pods
- Increased the hit 8 points for the sab_fl_gun_lmg_pod81_ammo (Waffenbehälter 81 “Gießkanne”)
- Set the dispersion = 0.000; for the sab_fl_gun_lmg_pod81_ammo (Waffenbehälter 81 “Gießkanne”)


These adjustments increase hit points, which make these gunpods actually useful now,
before the dispersion was just stupid you couldn't hit anything, and the rds that did hit
didn't really do anything, you spent more ammo trying to make a kill then you did kills,
now with 1-2 flyby you should be able to destroy soft targets (infantry and vehicles)
alot easier.

 

Tested in singleplayer and in coop.

 

If you want to see the Ju87G and the Ju87 bomber in action i have a playlist of coop missions using these planes in combat!

 

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Update

Update: Feb 4 @ 7:00pm

v1.7

 

Ju87 flight adjustments
- increased the airBrakeFrictionCoef from 1.10 to 2.4

Ju87 Forward/rear wing machine guns
- increased the hit (damage) from 30 to 35
- Decreased the airFriction by 1 point.

Ju87 Waffenbehälter 81 “Gießkanne” Pods
- Increased the hit 2 points (damage) for the sab_fl_gun_lmg_pod81_ammo (Waffenbehälter 81 “Gießkanne”)
- Decreased airFriction by 1 point.

Other plane calibers:
sab_fl_gun_hmg_ammo : B_127x99_Ball
- Decreased the airFriction by 1 point.

sab_fl_gun_cannon_ammo : B_20mm
- increased the typicalSpeed by 20 points.

sab_fl_gun_30mm_he_ammo : B_20mm
- increased the typicalSpeed by 50 points.

sab_fl_pod_37mm_ap_ammo : B_30mm_AP
- Decreased the airFriction by 1 point.

sab_fl_pod_37mm_he_ammo : B_20mm
- Decreased the airFriction by 1 point.

Axis/Allies/RAF bombs
sab_fl_bomb_axis_2000_ammo
- increased the indirectHitRange by 5 points (splash damage).

sab_fl_bomb_axis_1000_ammo
sab_fl_bomb_allies_1000_ammo
sab_fl_bomb_raf_1000_ammo
- increased the indirectHitRange by 5 points (splash damage).

sab_fl_bomb_axis_500_ammo
sab_fl_bomb_allies_500_ammo
sab_fl_bomb_raf_500_ammo
- increased the indirectHitRange by 5 points (splash damage).

sab_fl_bomb_axis_250_ammo
sab_fl_bomb_allies_250_ammo
sab_fl_bomb_raf_250_ammo
- increased the indirectHitRange by 2 points (splash damage).

Unguided Rockets
sab_fl_rocket_m8_ammo : Rocket_04_HE_F
- increased the indirectHitRange by 3 points (splash damage).

sab_fl_rocket_rp3_ammo : sab_fl_rocket_m8_ammo
- increased the indirectHitRange by 3 points (splash damage).
====================
- Resigned the mod with included new bikey.

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Update

Update: Feb 11 @ 6:46pm

v1.8
 

Ju87 flight
- Added new feature "Brake"


This is a new addaction which will be seen in your action menu for the Ju87G plane with gunpods.

The way it works is when you land and reach 80km/h the word: Brake

will show in your action menu, when you choose it, your speed will reduce to half of what it is and you will incrementally decelerate giving you back control,

this was a long time problem because before because the plane has no airbrakes it was very hard to stop the plane when landing.

 

Thanks to Rydygier in his help with writing the script for this!

Further adjustments for the braking needs to be done so future update will be needed.

Currently with the braking if the player dies in mp the brake wont show in the action menu until you get a new plane,

also once in a while you may see 2 brakes in the action menu though i've only encountered it once.

 

General mod notes

All testing of the mod was done in the editor via preview, mp lan, and dedicated server, with and without mods included.

The majority of the flight and damage values for the gunpods, wing/rear mg's and bomb damages were all tested and acquired from a few years of

coop with Major Mayhem's Coop group as we play WW2 alot and i fly the Ju87 Stuka all the time.

     Spending many hours and dozens of sorties i'll give you an example VIDEO

so over time i got to get an idea what types of damage values are realistic from direct experience as well as research,

the damage values arent far fetched where your making kills with one shot, and things are overkill or dont do enough, i'm still tweaking certain values so it depends.

 

Currently working on an SPE44 version of the mod as the coop group is also use=ing the SPE44 CDDLC so some of the damage values for the mod

most especially the Ju87G gunpod AP rd damage are weak. Cheers!

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Update

New version:

SPE44 Ju87 Stuka Siren & Skin

https://steamcommunity.com/sharedfiles/filedetails/?id=3159061065

This is a new version of the original mod, which has updated damage values of the original Ju87 Stuka Siren & Skin mod
for the SPE44 DLC, this should only be used when using the SPE44 Secret Weapons Reloaded mod Compat.

=========

The damage values for the 37mm AP gunpods have been increase a little as when running SPE44 and the Secret Weapons Reloaded compat

with the original mod, you can barely kill tanks, it takes half your loadout to disable a tank when it should be 1-2 rds, after several hours of testing

hitting various tanks, from various angles, i managed to blow off the tracks and disable half the tanks i hit, never blowing up any,

and getting 1-2 smoking.

This was tested in mp lan and on a dedicated using my Knights of the Sky mission.

 

Some other misc damage values have been updated as well:

WB81 gunpod, and other guns.

This mod will be updated as i see fit and needs more testing. Cheers!

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Update

SPE44 Ju87 Stuka Siren & Skin
changelog

v1.1


Increased the damage values for the following weapons:

Machine guns & Gunpods


class sab_fl_gun_lmg_ammo : B_762x54_Tracer_Green - (forward wing cannons & rear gunner lmg)
- increased hit = 45 to 50
- increased typicalSpeed = 1660 to 1675

 

class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green - (Waffenbehälter 81 “Gießkanne” Pods)
- increased hit = 40 to 50
- increased typicalSpeed = 1660 to 1675

 

class sab_fl_pod_37mm_ap_ammo : B_30mm_AP - (Ju87 Bk37mm AP round gunpods)
- increased hit = 430 to 450 (note - this is increased by 20 points to experiment, so this is wip)
- increased typicalSpeed = 825 to 830

 

class sab_fl_pod_37mm_he_ammo : B_20mm - (Ju87 Bk37mm HE high explosive round gunpods)
- increased hit = 310 to 315
(note - this is an experiment number, its pretty good as it is but needs more testing -wip)

 

Bombs
class sab_fl_bomb_axis_100_ammo : sab_fl_bomb_base_ammo
- increased hit = 825 to 830
- increased indirectHit = 450 to 455

 

class sab_fl_bomb_axis_250_ammo : sab_fl_bomb_base_ammo
- increased hit = 1775 to 1780
- increased indirectHit = 675 to 680

==========

 

After spending about 7-8hrs between 2 nights last weekend on a dedicated server in coop, i had tested the guns, and bombs on my

Knights of the sky mission and a huge custom mission that my coop group played, after flying around in that hitting the various targets of tanks, statics,

soft targets (vehicles, and infantry), i got a decent idea on what needed an adjustment.

    Among them all the Bk37mm AP gunpod cannon rounds were the weakest, they did some damage but not enough, hitting tanks from different sides, the most i could

do to them was disable them, blow their tracks off and get them burning but even that was almost rare.

 

So as you can see in the changelog above:

class sab_fl_pod_37mm_ap_ammo : B_30mm_AP - (Ju87 Bk37mm AP round gunpods)
- increased hit = 430 to 450
- increased typicalSpeed = 825 to 830

=========

I increased the hit which is basically direct hit by the AP rd, its increased alot by 20 points, this is temporary,

as the idea by this huge increase is to see what that amount will do as i will be testing soon again, and i need to see what this increase

in damage does to tanks and armored vehicles. All for now, Cheers!

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Update

SPE44 Ju87 Stuka Siren & Skin
changelog

Update: Feb 18 @ 11:24am

v1.4
Increased the damage values for the following weapons:

LMG & wing Cannons
class sab_fl_gun_lmg_ammo : B_762x54_Tracer_Green
- increased hit = 50 to 60
- increased typicalSpeed = 1660 to 1675

class sab_fl_gun_hmg_ammo : B_127x99_Ball
- increased hit = 40 to 50
- increased typicalSpeed = 1460 to 1475

Gunpods
class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green (Waffenbehälter 81 “Gießkanne” GunPods)
- increased hit = 55 to 60
- increased typicalSpeed = 1660 to 1675

class sab_fl_pod_37mm_ap_ammo : B_30mm_AP (Ju87 Bk37mm AP round gunpods)
- increased hit = 800 to 850 (note this is experimental - wip)
- increased typicalSpeed = 850 to 900

Bombs
class sab_fl_bomb_axis_100_ammo : sab_fl_bomb_base_ammo
- increased indirectHit = 450 to 500 (splash damage)
- increased indirectHitRange = 10 to 12

class sab_fl_bomb_axis_250_ammo : sab_fl_bomb_base_ammo
- increased indirectHit = 680 to 700 (splash damage)

class sab_fl_bomb_axis_500_ammo : sab_fl_bomb_base_ammo
- increased indirectHit = 1100 to 1150 (splash damage)

class sab_fl_bomb_raf_250_ammo : sab_fl_bomb_base_ammo
- increased indirectHit = 675 to 700 (splash damage)

class sab_fl_bomb_raf_500_ammo : sab_fl_bomb_base_ammo
- increased indirectHit = 1000 to 1050 (splash damage)

class sab_fl_bomb_allies_250_ammo : sab_fl_bomb_base_ammo
- increased indirectHit = 650 to 700 (splash damage)

class sab_fl_bomb_allies_500_ammo : sab_fl_bomb_base_ammo
- increased indirectHit = 1000 to 1050 (splash damage)

Ju87G Brake
- Increased the speed at which the brake function shows in
the action menu from 90km/h to 95km/h

====================================

 

Update: Feb 15 @ 5:40pm

v1.3
Increased the damage values for the following weapons:

Gunpods
class sab_fl_gun_lmg_pod81_ammo : B_762x54_Tracer_Green - (Waffenbehälter 81 “Gießkanne” GunPods)
- increased hit = 40 to 55

class sab_fl_pod_37mm_ap_ammo : B_30mm_AP - (Ju87 Bk37mm AP round gunpods)
- increased hit = 450 to 800 (note this is experimental - wip)

Ju87G Brake
- Increased the speed at which the brake function shows in
the action menu from 80km/h to 90km/h

================================

 

Update: Feb 14 @ 6:52pm

v1.2
Increased the damage values for the following weapons:

Gunpods
class sab_fl_pod_37mm_ap_ammo : B_30mm_AP (Ju87 Bk37mm AP round gunpods)
- increased hit = 430 to 500 - (experimental number - wip)

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