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Decissions101

Template won't change map

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So I've made a template and uploaded it to the server, if the server is already on Altis it works great, however if the server was not already on Altis then it won't change the map. I've ruled out the server being an issue as other missions can change the map without error.
Anyone know what can be done to fix this?

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What's a "template?"

 

A server runs mission files. The mission file determines what map (aka terrain) is being played on - the two are inseparable.

Maybe share your server.cfg.

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What's a "template?"

By template I just meant a basic mission with spots for players to join, two zeuses and some arsenals.

 

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Maybe share your server.cfg.

I don't have access to the server.cfg since  I'm not the server manager I was just asked by my unit to get some templates up, but when I tested them they wouldn't work. I have asked the people which are more seasoned than me, but they are a bit too busy at the moment to help me.

 

Do you think that not filling out max players on the mp parameters and/or binarizing the save file may have something to do with it?

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39 minutes ago, Decissions101 said:

By template I just meant a basic mission with spots for players to join, two zeuses and some arsenals.

 

That's a "mission."

 

With respect to an Arma server, a "template" is an entry in the server.cfg class missions that defines mission rotation as well as difficulty and any parameters the mission will take.

 

Assuming the server.cfg has an empty whitelist, then any correctly configured mission should appear in the mission select screen (#missions).

 

Binarize and .pbo your missions. Do not upload mission folders. Beyond that is pure speculation.

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That's a shame since I've managed to get to the #missions screen pick the ones I made and get in them only to see the map itself hadn't actually changed. Anyhow, thank you for your help!

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Your .rpt file might also be able to shed some light on what is happening.

 

 

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A .rpt file can get cluttered when you run several missions during a session. The best way to do this is to:

 

Close Arma.

Start Arma.

Connect to your server and do the thing until the error occurs.

Close Arma.

Upload the latest/newest .rpt file.

 

When creating missions in the editor, make sure to only load the mods it needs. Otherwise, you will create unnecessary dependencies. Also, make sure you aren't using any mods that the server doesn't allow or support.

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I notice that you do not have some required mods loaded:

 

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22:30:54 WARNING: ace requires ace_compat_rhs_afrf3 (@compat_rhs_afrf3) at version [3,14,1,65] (or higher). You have none.
22:30:54 WARNING: ace requires ace_compat_rhs_usf3 (@compat_rhs_usf3) at version [3,14,1,65] (or higher). You have none.
22:30:54 WARNING: ace requires ace_compat_rhs_gref3 (@compat_rhs_gref3) at version [3,14,1,65] (or higher). You have none.

 

You need those ACE compats when running ACE with the respective RHS mods. But that shouldn't be the issue here.

 

 

This is interesting, I've never seen it before and I'm not really sure what it means:

 

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22:31:17 *** Player identity cannot be applied on person 2:4054 (zeusone) - player 1192425206 not found

 

 

Anyhoo, I have asked a moderator to move this to the appropriate forum so it will get more relevant attention.

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