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Arnes Beganovic

And they did it again

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I just do not understand how do you manage to ruin joy in this game again and again and again. It seems like you watch the stats and conclude that people are using some tactics and for some weird reason you decide to disable that tactics. Is that your way to make game "harder"? Do you really think things work like that?

 

What's now? Well, before this update 11.1 you could kill somebody with 2 bombs almost all the time but if you place 3 bombs it is certain kill. 100%. Now, you can not kill a person with 3 bombs. Just why? They cost almost 10.000 materials. A big joy for me was to find all good spots where people are coming and place bombs there. Make airdrop radioactive so it hides bomb sound... and all those small details. But no. You just decided to make bombs useless. Why would anybody use bombs for anything now? You can bring 3 bombs in encounter but you can not kill with it. It just costs 10k, takes one inventory space, makes you heavy... Do you realize you made bombs obsolete. 

 

Let me tell you one more thing you can ruin while you are on fire. If you place 3 booby traps somewhere, times is so quick most of the people can not manage to type correct code. I got many kills by placing those consumables. Here is a great idea: make them useless as well. 

 

I just do not understand why would someone think it's a good idea to make consumable obsolete. 

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They are not obsolete, they are ment to be planted somewhere and when someone with full health triggers you finnish the job by shooting or whatever before they heal. Planting 3 bombs somewhere and then leave to other side of map or whatever is very cheap tactic, they definitely are not designed for that. That is not fun, well people see and feel things differently but I wouldn't feel any "good feeling of achievement" after performing such a chicken kill. To me this sound like a good change. Booby traps should be dealt with too, so that you can only put one at one place.

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It is not chicken kill. It is risk reward ratio. I enter with 10k materials and risk it. There were many games where no one steps on my bombs. Well, I just lost materials. I need to think and find some other place. It happens sometimes people hear bombs and shoot them. Well, I just lost materials again. Sometimes guy that I kill has little stuff on him. Can not compensate 10k materials. Well, I just lost materials. I do not play for kills, I play for loot and for me bombs were huge part of the strategy. But developers wants Vigor as only shooting and killing game. That is not my style. I do not have good connection, it's lagging a lot and almost all direct fights are lost because of that. And my aiming is not something to be proud off.

 

So, how to play then? Well, I need to be smart and come up with some solutions to have it fun while mostly avoiding people. I could accept that they allowed only 3 bombs, but to make them take 95% of the health is just game over for me. I was complaining in previous posts that Vigor became predictable and that there is no randomness. Bombs were part of that randomness. Now they are not. Party breakers...

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