Einherj 10 Posted January 6, 2022 I've been playing around with the UV animations, specifically the UV scaling. The problem is, that it's kind of useless since the default shader doesn't tile the texture, but stretches the edges. Is there a shader that does tile / wrap / repeat the texture?http://skipgo.net/arma3/screenshots/UV_scale_issue_1.png Share this post Link to post Share on other sites
PuFu 4600 Posted January 6, 2022 can you be more precise about what you are trying to achieve / shader used etc? pretty sure the issue is the UV unwrap / mapping of that mesh Share this post Link to post Share on other sites
Einherj 10 Posted January 6, 2022 Here's the same with a cube's face.http://skipgo.net/arma3/screenshots/UV_scale_issue_2.png Each face is UV mapped to the whole texture. There is only one selection which is the whole cube. When I scale the UV, I expect the texture to repeat, but it just repeats the texture's edge pixels. Share this post Link to post Share on other sites
Einherj 10 Posted January 8, 2022 The problem was the UV map. The UVs have to be mapped across the UV borders so that, in the case of a square, all the vertices are at (0.5, 0.5). See the following screenshot.http://skipgo.net/arma3/screenshots/UV_anim_map_correct_1.png Share this post Link to post Share on other sites