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Starting a mission in the editor with a command enabled/Empezar misión con un comando habilitado

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English: 

I have downloaded a mod of police vehicles (Charlie 89's Mods Pack) and I am trying that from the editor, in the attributes of the vehicles, I can make them turn on with a command when entering a mission. For example, in other police mods you put the attribute "this animate [" ani_directional ", 1];" and when starting mission the car has the flashes activated. My problem is that I don't know what those commands are for this mod in particular.

 

 

I do not know if I have explained myself well, anyway there is another thread asking the same thing as me. The problem is that we both ask for things from different mods: 

 

Español:

Me he descargado un mod de vehículos policiales (Charlie 89's Mods Pack) y estoy intentando que desde el editor, en los atributos de los vehiculos pueda hacer que se enciendan con un comando al entrar en misión.

Por poner un ejemplo, en otros mods policiales tu pones en el atributo "this animate ["ani_directional",1];" y al empezar misión el coche tiene los destellos activados.

Mi problema es que no sé cuales son esos comandos de este mod en concreto.

 

No sé si me habré explicado bien, de todos modos hay otro hilo preguntando lo mismo que yo.

El problema es que ambos pedimos cosas de mods diferentes: 

 

 

Muchas gracias/Thanks!

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Check the config of the vehicle. According to the post you linked, there could be class that defines the user actions (class UserActions). Those subclasses list all the possible interactions that appear in the scroll wheel menu. The statement = "..."; defines what the action does. Use the part between the quotes

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