Ola Holtan 0 Posted December 26, 2021 Hi i am having some problems with my mod forcing camera on other players not just me belive the problem is in this sqf /* * itc_land_spike_fnc_fired */ params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; //player addmagazine _magazine; itc_land_spike_currentMissile = _projectile; itc_land_spike_launchTime = cba_missionTime; itc_land_spike_activationTime = cba_missionTime; itc_land_spike_wobble = [if (random 1 > 0.5) then [{-1},{1}], 5 + (random 10), (round (random 3)) * 0.25]; private _viewASL = AGLtoASL positionCameraToWorld [0,0,0]; private _intersect = [AGLtoASL positionCameraToWorld [0,0,0], _viewASL vectorFromTo (AGLtoASL positionCameraToWorld [0,0,1])] call itc_land_spike_fnc_intersectScreenToWorld; if (!isNil "_intersect" && {(_intersect distance player) > 500}) then { itc_land_spike_targetPos = _intersect; itc_land_spike_targetPosCamera = _intersect; } else { private _forward = AGLtoASL (player modelToWorld [0,3000,0]); itc_land_spike_targetPos = _forward; itc_land_spike_targetPosCamera = _forward; }; [] call itc_land_spike_fnc_startCamera; [] call itc_land_spike_fnc_missile; Any help is apreciated Share this post Link to post Share on other sites
Harzach 2518 Posted December 26, 2021 24 minutes ago, Ola Holtan said: my mod This is pulled from ITC Land Systems. If you have questions about their mod, you should ask on their Steam page, Trello, or, you know, official post on this forum. Share this post Link to post Share on other sites
Ola Holtan 0 Posted December 27, 2021 @Harzach first of they are no longer suporting ITC and have given permition for anyone to reuplod/chang theyr mod, this was never released i know this is not my mod i forgot to put creddits in here i have fixed multiple bugs with the mod allready Share this post Link to post Share on other sites
Harzach 2518 Posted December 27, 2021 Well, in that case, I would first look at replacing all instances of "player" with the param "_unit". Not sure how this gets called, but I'd have to imagine the params are defined for a reason. "Player" is best avoided in MP scripting for reasons exactly like this. Share this post Link to post Share on other sites