IvanDolvich 2 Posted December 5, 2021 I’m trying to make a group of mechanized infantry (inf + BMP) QRF that simply dismounts the vehicle right before the destination point and continue advancing on foot, while the BMP provides a cover. I tried this with a truck/vanilla APCs + Unload waypoint and it works fine. There is a problem with other vehicles however – like BMPs and BTRs. Infantry boards the group’s BMP properly - both inside and on top of the vehicle – but when they reach the Unload WP, only those sitting on the hull get out. The rest of the passengers stays inside. I tried to found a solution, but only came to conclusion that the game recognizes some of the passengers as a crew/additional gunners (turrets I belive?) and assigns them to the vehicle so they are not passengers anymore. Not sure if I’m missing something… Is there a way to get all of the passengers out of the vehicle leaving the original crew (driver, gunner, commander) inside? Share this post Link to post Share on other sites
mrcurry 496 Posted December 8, 2021 On 12/5/2021 at 10:16 PM, IvanDolvich said: I’m trying to make a group of mechanized infantry (inf + BMP) QRF that simply dismounts the vehicle right before the destination point and continue advancing on foot, while the BMP provides a cover. This is what I've used before: Make 2 different groups, the crew and the "cargo" 1. Give the crew group a "transport unload" waypoint. 2. Give the cargo group a "unload" waypoint. 3. Sync the two waypoints. 4. Give both any additional waypoints as desired 2 Share this post Link to post Share on other sites
JURAGAN 4 Posted December 10, 2021 On 12/6/2021 at 5:16 AM, IvanDolvich said: I’m trying to make a group of mechanized infantry (inf + BMP) QRF that simply dismounts the vehicle right before the destination point and continue advancing on foot, while the BMP provides a cover. I tried this with a truck/vanilla APCs + Unload waypoint and it works fine. There is a problem with other vehicles however – like BMPs and BTRs. Infantry boards the group’s BMP properly - both inside and on top of the vehicle – but when they reach the Unload WP, only those sitting on the hull get out. The rest of the passengers stays inside. I tried to found a solution, but only came to conclusion that the game recognizes some of the passengers as a crew/additional gunners (turrets I belive?) and assigns them to the vehicle so they are not passengers anymore. Not sure if I’m missing something… Is there a way to get all of the passengers out of the vehicle leaving the original crew (driver, gunner, commander) inside? try this: create 3 marker and name it "marker BTR" to spawn BTR, "mkr1" waypoint BTR, "mkr1_1" waypoint Inf. create trigger. Conditon - true On Act - put below code: null = [] spawn {waitUntil{sleep 1;(({isPlayer _x && _x distance (getMarkerPos "markerBTR") < 100} count playableUnits > 0));}; _btrQRFspawn = getMarkerPos "markerBTR"; _btr= createVehicle ["O_APC_Tracked_02_cannon_F", _btrQRFspawn, [], 0, "NONE"]; createVehicleCrew _btr; _inf = [getMarkerPos "markerBTR", east, 5] call BIS_fnc_spawnGroup; ((units _inf) select 0) moveInCargo _btr; ((units _inf) select 1) moveInCargo _btr; ((units _inf) select 2) moveInCargo _btr; ((units _inf) select 3) moveInCargo _btr; ((units _inf) select 4) moveInCargo _btr; wp1 = group driver _btr addWaypoint [getMarkerPos "mkr1",0]; wp1 setWaypointStatements ["true", "'HOLD'"]; sleep 20; unassignVehicle ((units _inf) select 0); unassignVehicle ((units _inf) select 1); unassignVehicle ((units _inf) select 2); unassignVehicle ((units _inf) select 3); unassignVehicle ((units _inf) select 4); [_inf, getMarkerPos "mkr1_1"] call BIS_fnc_taskAttack;}; or : place group and name it "grp1" put in all unit init : this moveInCargo btr; add waypoint grp1 "MOVE" to designated point. place a vehicle BTR and name it "btr". add waypoint btr "MOVE" just a bit in front it and set timer 10/10/10.(you can adjust timer as you wish) add another waypoint "MOVE" to where you want and inside waypoint init put this code; unassignVehicle ((units grp1) select 0); unassignVehicle ((units grp1) select 1); unassignVehicle ((units grp1) select 2); unassignVehicle ((units grp1) select 3); unassignVehicle ((units grp1) select 4); (add another line here equal to number of unit) good luck. 1 Share this post Link to post Share on other sites
IvanDolvich 2 Posted December 29, 2021 Thank you guys. I tested both your solusions and they work indeed! If someone else is curious, by extending this method, On 12/8/2021 at 9:31 AM, mrcurry said: This is what I've used before: Make 2 different groups, the crew and the "cargo" 1. Give the crew group a "transport unload" waypoint. 2. Give the cargo group a "unload" waypoint. 3. Sync the two waypoints. 4. Give both any additional waypoints as desired you can also make the QRF more dynamic, by adding and syncing the next waypoints - f.ex. to can get the dismounted squad back to the vehicle and go back to base/move to next location. Share this post Link to post Share on other sites