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Thomas Banks

cursorTarget, addRating and Zeus

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Hi all

3 simple noob questions,

I have a few tasks that require players to look at objects to create the tasks, objects are revealed and looking at the object triggers the task, works in editor testing cursorTarget == ObjectVar;
Testing on dedicated it doesn't work, I expected as much but i'm unsure how to fix it.

I'm also after something small to add 100000 rating to players upon logging in, having a lot of issues with my friends being trigger happy in down-time or accidentally killing each other,  I tried using things in the playable unit's init field similar to those I've found on the forums, but to no avail.

Last thing is an issue I'm having with zeus, wether I use #adminLogged or UID it only seems to work once after mission start, after I enter and exit it, or my character in game is downed and revived, it doesn't work anymore, even upon server restart. Tried searching for resolutions to this but i've come up with nothing.

Can anyone help me with any of these things?
Cheers

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