Ibragim A 163 Posted October 27, 2021 The problem is as follows. I made a mod that works well if I put it to the root Arma folder and run it from the command line. But when I upload it on Steam and run it as a mod from Steam, it appears in the list of connected mods, but it does not work in the game. Have any of you faced such a problem and have you managed to solve it? The mod is very primitive, it only runs one script. PBO folder contains: $PBOPREFIX$.txt prefix=mymod config.cpp class CfgPatches { class Mymod { name = "Mymod"; author = "Ibragim A"; requiredVersion = 1.0; requiredAddons[] = {"A3_Data_F"}; units[] = {}; weapons[] = {}; }; }; class Extended_preInit_EventHandlers { mission_preinit = "[] execVM '\Mymod\function.sqf';"; }; function.sqf PC_DETONATE_EXPL_TEXT = localize "STR_PC_detonate_expl_text"; PC_fn_check_if_trigger_is_remote = { params ["_magazine"]; private _is_remote = false; private _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo"); private _trigger = gettext (configFile >> "CfgAmmo" >> _ammo >> "mineTrigger"); if (_trigger in ["RemoteTrigger"]) then { _is_remote = true; }; _is_remote; }; PC_loop_player_set_demo = { while {true} do { waitUntil { sleep 0.5; /// Проверка, не нужно ли удалить какое-нибудь действие (если ВУ взорвалось без участия игрока, напр.) if (count (missionNamespace getVariable ["PC_all_charges_and_action_ids", []]) > 0) then { { if (!alive (_x select 0) ) then { (_x select 2) removeAction (_x select 1); (missionNamespace getVariable ["PC_all_charges_and_action_ids", []]) deleteAt _forEachIndex; }; } forEach (missionNamespace getVariable ["PC_all_charges_and_action_ids", []]); }; /// Проверка, имеет ли игрок этот обработчик событий: if (player getVariable ["PC_player_have_charge_eh", false]) then { false; /// Ждет, пока игрок поменяется } else { player setVariable ["PC_player_have_charge_eh", true, true]; true; /// Нарушает ожидание }; }; /// Добавление обработчика использования оружия: player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; if !([_magazine] call PC_fn_check_if_trigger_is_remote) exitWith { /// Это не взрывчатка с дистанционным детонатором }; /// Это взрывчатка с дистанционным детонатором: player setVariable ["PC_player_demo_charges", ((player getVariable ["PC_player_demo_charges", []]) + [_projectile]), true]; _n = count (player getVariable ["PC_player_demo_charges", []]); _surname = ((name player splitString "([ ]/:)") select 1); if (isNil "_surname") then { _surname = ((name player splitString "([ ]/:)") select 0); }; _mine = ""; _mine_short_name = getText (configFile >> "CfgMagazines" >> _magazine >> "displayNameShort"); if (_mine_short_name != "") then { _mine = _mine_short_name; } else { _mine = getText (configFile >> "CfgMagazines" >> _magazine >> "displayName"); }; _action_id = player addAction [format [PC_DETONATE_EXPL_TEXT + " #%1 (%2, %3)", _n, _mine, _surname], { params ["_target", "_caller", "_actionId", "_arguments"]; if (mineActive (_arguments select 1)) then { _target removeAction _actionId; (_arguments select 1) setDamage 1; } else { /// Мина деактивирована }; }, [_n-1, _projectile, _mine], 0,false,true,"", ""]; /// Вносим взрывчатку в массив со всеми поставленными взрывчатками: missionNamespace setVariable ["PC_all_charges_and_action_ids", (missionNamespace getVariable ["PC_all_charges_and_action_ids", []]) + [[_projectile, _action_id, _unit]], true]; }]; }; }; [] spawn PC_loop_player_set_demo; Stringtable.xml <?xml version="1.0" encoding="utf-8" ?> <Project name="PC"> <Package name="PC_TOUCH_OFF"> <Container name="Text"> <Key ID="STR_PC_detonate_expl_text"> <Russian>Взорвать бомбу</Russian> <Original>Touch off bomb</Original> </Key> <Key ID="STR_onebyone_name"> <Russian>Детонация ДВУ по одному</Russian> <Original>Detonation of RED One by One</Original> </Key> <Key ID="STR_onebyone_description"> <Russian>Мод позволяет детонировать любые взрывные устройства с дистанционным детонатором по одному</Russian> <Original>This mod allows you to detonate any explosive devices with a remote detonator one at a time</Original> </Key> </Container> </Package> </Project> @TouchOffByOne:https://files.fm/u/ztazjp84y Share this post Link to post Share on other sites
Ibragim A 163 Posted October 27, 2021 The problem is in the long name of the mod in Russian 1 Share this post Link to post Share on other sites