GaryTheNoTrashCougar 0 Posted September 18, 2021 Trying to make a displayCtrl for blood loss when using ace. Problem I'm having is trying to get blood level value: player getVariable "ace_medical_bloodVolume"; This works in debug console but is not recognised in my script. I'm not familiar with returning variables from mods, do I have to define something in order to pass the variable through to my script? Share this post Link to post Share on other sites
GaryTheNoTrashCougar 0 Posted September 22, 2021 Had to define a default value in case the variable returned nil value. player getVariable ["ace_medical_bloodVolume", 6.0]; Can't really see why that matters but works this way. Share this post Link to post Share on other sites