kerozen 187 Posted September 16, 2021 I did a CQB map for single player where you can reset blown up walls and hide/show killhouses. I never tested it on a server but a friend did and says it doesn't work. Me being a complete idiot when it comes to MP scripting i have no idea how to make it work online. All the codes are pretty much the same it just changes the variable names. What could i do to make it work on a dedicated server? initPlayerLocal.sqf ////////////////////////////BRAVO/////////////////////////////////////////// cqbbdoor = { cqb_b_d1 setdamage 0; cqb_b_d2 setdamage 0; cqb_b_d3 setdamage 0; cqb_b_d4 setdamage 0; cqb_b_d5 setdamage 0; }; //Resets sign_cqb_b addAction ["Reset Portas", cqbbdoor]; //Hide & Show hidecqbbravo ={ sign_cqb_b hideObject true; }; showcqbbravo ={ sign_cqb_b hideObject false; }; laptop1 addAction ["<t color='#00c72f'>Remover Complexo Bravo</t>", hidecqbbravo]; laptop1 addAction ["<t color='#00c72f'>Construir Complexo Bravo</t>", showcqbbravo]; Share this post Link to post Share on other sites
stanhope 411 Posted September 16, 2021 The addactions will only show up to the person that executes this script, so either put this script in initPlayerLocal.sqf (or just init.sqf) (this will give literally everyone on server access) or remote execute it. Share this post Link to post Share on other sites
kerozen 187 Posted September 16, 2021 40 minutes ago, stanhope said: The addactions will only show up to the person that executes this script, so either put this script in initPlayerLocal.sqf (or just init.sqf) (this will give literally everyone on server access) or remote execute it. All the code i posted is in the initPlayerLocal.sqf file. It works in singleplayer and the local host server but it seems it doesn't work on dedicated servers Share this post Link to post Share on other sites
stanhope 411 Posted September 16, 2021 Ah, replace hideObject with hideObjectGlobal and remote exec it to the server 1 1 Share this post Link to post Share on other sites