Tory Xiao 5 Posted September 5, 2021 I found this script to avoid players from flying too high initPlayerlocal.sqf: areaTimer = 0; #define DTIME 30 // Time until death while { true } do { _p = getpos player; _hightplayer = _p select 2; if( _hightplayer > 2000 ) then { areaTimer = time; hintSilent ""; } else { _t = time - areaTimer; if(_t >= DTIME) then { player setDamage 1; } else { hintSilent format["Please fly below 2km or you will died in %1 seconds!", DTIME - _t]; playSound "FD_CP_Not_Clear_F"; }; }; sleep 1; }; When I stand on the ground the warning kept showing up, and _hightplayer returns 0.000134. WHY???? Never mind Im an idiot Share this post Link to post Share on other sites
pierremgi 4739 Posted September 6, 2021 You can add also a "hard" ceiling, so no need to warn the pilots, they can't fly above: ["ceilingFlight","onEachFrame",{ if (objectParent player isKindOf "air" && {getPos objectParent player #2 > 2000}) then { private _plane = objectParent player; private _pos = getposASL _plane; _plane setVelocityTransformation [ _pos, _pos vectorAdd velocityModelSpace _plane, velocity _plane, velocity _plane vectorAdd [0,0, - 1.1* (velocity _plane #2)], vectorDir _plane, vectorDir _plane, vectorUp _plane, [0,0,1], 1 ]; }; }] call bis_fnc_addStackedEventHandler; 1 Share this post Link to post Share on other sites
Tory Xiao 5 Posted September 6, 2021 9 hours ago, pierremgi said: You can add also a "hard" ceiling, so no need to warn the pilots, they can't fly above: ["ceilingFlight","onEachFrame",{ if (objectParent player isKindOf "air" && {getPos objectParent player #2 > 2000}) then { private _plane = objectParent player; private _pos = getposASL _plane; _plane setVelocityTransformation [ _pos, _pos vectorAdd velocityModelSpace _plane, velocity _plane, velocity _plane vectorAdd [0,0, - 1.1* (velocity _plane #2)], vectorDir _plane, vectorDir _plane, vectorUp _plane, [0,0,1], 1 ]; }; }] call bis_fnc_addStackedEventHandler; Oh I tried something similar but players said it was so stupid stuck mid-air while dogfighting with others 🤣🤣 Share this post Link to post Share on other sites