Coladebote 46 Posted August 25, 2021 Hi guys: With this little code, a burning object with a column of smoke appears on the map. When a house in ruins is used, the effect is achieved, because the fire comes from inside the cabin. The problem arises when it comes to smoke rising from the wreckage of a downed vehicle or helicopter. The smoke does not come out from the vehicle, but from one of its sides, which is very little credible. Is there a way to join or associate the fire with the object? This I use to create a battle environment on stage. It is very good to cross a burning vehicle on a road, but the smoke should come from inside the vehicle and not be generated outside. Help is appreciated. Thanks. CODE: if (!isServer) exitWith {}; _markerstr = createMarker ["PROPS_1",[13413.9,6621.1]]; _markerstr setMarkerShape "ICON"; _height = 0.407013; _vehicle = createVehicle ["Land_d_House_Small_02_V1_F", (getMarkerPos "PROPS_1"),[],0,"NONE"]; _dir = 0; _vehicle setDir _dir; _vehicle setVehicleVarName "PROPS_1"; PROPS_1 = _vehicle; _vehicle enableSimulation false; _markerstr = createMarker ["SMOKE_1",[13417.9,6622.26]]; _markerstr setMarkerShape "ICON"; _height = 0.896061; [] spawn { private _fire = "test_EmptyObjectForSmoke" createVehicle getMarkerPos "SMOKE_1"; sleep 900; deleteVehicle _fire; }; [] spawn { sleep 1500; deleteVehicle PROPS_1; } NOTE: I use two different map positionings to try and unite both elements. I have tried with the same positioning and the result does not improve. Share this post Link to post Share on other sites
wogz187 1085 Posted August 26, 2021 @Coladebote, Try the alt-syntax of createVehicle, private _fire = createVehicle ["test_EmptyObjectForSmoke", getMarkerPos "SMOKE_1", [], 0, "CAN_COLLIDE"]; Have fun! smoke_effect={ if !isServer exitWith {}; params [["_pos", [0,0,0]], ["_time", 900], ["_mark", ""], ["_effect", ["Land_d_House_Small_02_V1_F", "test_EmptyObjectForSmoke"]], ["_code", {{deleteVehicle _x} forEach _this}], ["_arr", []]]; if !(_mark isEqualTo "") then {(createMarker [_mark, _pos]) setMarkerShape "ICON"}; {private _veh= createVehicle [_x, _pos, [], 0, "CAN_COLLIDE"]; _arr pushBack _veh}forEach _effect; [_arr, _time, _code] spawn { params ["_arr", "_time", "_code"]; sleep _time; _arr spawn _code }; _arr }; EXAMPLES: Your coordinates, default params [[13413.9,6621.1]] call smoke_effect 10 second test, [(player modelToWorld [0, 20, 0]), 10, "FIRE"] call smoke_effect Hunter wreck (smoke and fire) [ (player modelToWorld [(random 100), (random 100), 0]), 600, "Hunter Wreck", ["Land_wreck_hunter_f", "test_EmptyObjectForFireBig", "test_EmptyObjectForSmoke"] ] call smoke_effect 1 1 Share this post Link to post Share on other sites
Coladebote 46 Posted August 26, 2021 Hello again: Issue resolved satisfactorily. The help from wogz187 has been prodigious. With a few slight changes in one line of the code, the problem has been solved, as indicated: /////////////////////////////////////////////////////////////////////////////////////////// // PROPS 1 /////////////////////////////////////////////////////////////////////////////////////////// if (!isServer) exitWith {}; /////////////////////////////////////////////////////////////////////////////////////////// //ORIGINAL CODE _markerstr = createMarker ["PROPS_1",[13135.8,7675.32]]; _markerstr setMarkerShape "ICON"; _height = 0; _vehicle = createVehicle ["Land_Wreck_Ural_F", (getMarkerPos "PROPS_1"),[],0,"NONE"]; _dir = 0; _vehicle setDir _dir; _vehicle setVehicleVarName "PROPS_1"; PROPS_1 = _vehicle; _vehicle enableSimulation false; _markerstr = createMarker ["SMOKE_1",[13135.8,7675.32]]; _markerstr setMarkerShape "ICON"; _height = 0; [] spawn { private _fire = "test_EmptyObjectForFireBig" createVehicle getMarkerPos "SMOKE_1"; sleep 900; deleteVehicle _fire; }; [] spawn { sleep 1500; deleteVehicle PROPS_1; }; //MODIFIED CODE _markerstr = createMarker ["PROPS_2",[13162,7650.31]]; _markerstr setMarkerShape "ICON"; _height = 0; _vehicle = createVehicle ["Land_Wreck_Ural_F", (getMarkerPos "PROPS_2"),[],0,"NONE"]; _dir = 0; _vehicle setDir _dir; _vehicle setVehicleVarName "PROPS_2"; PROPS_2 = _vehicle; _vehicle enableSimulation false; _markerstr = createMarker ["SMOKE_2",[13162,7650.31]]; _markerstr setMarkerShape "ICON"; _height = 0; [] spawn { private _fire = createVehicle ["test_EmptyObjectForFireBig", getMarkerPos "SMOKE_2", [], 0, "CAN_COLLIDE"]; sleep 900; deleteVehicle _fire; }; [] spawn { sleep 1500; deleteVehicle PROPS_2; }; ORIGINAL CODE RESULT https://gyazo.com/be4e588cd42305fa4727d90cba027888 RESULT OF MODIFIED CODE https://gyazo.com/fc13edb559f232e06d8378f6df43f08f TEST MISSION https://drive.google.com/file/d/1WTqzyuEYn64JZXeAMs4JAXyKiu3dG-1D/view?usp=sharing It works perfectly in the editor and on the dedicated server. Thanks, guys. Today I will sleep more peacefully. Share this post Link to post Share on other sites