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Separate markers for rscMapControl in dialog [SOLVED]

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I've made a dialog that has a map with selectable markers that you can teleport to... but I was trying to come up with a way to make markers blink when selected (using the blinkMarker function) without this showing on the main map too, and I'm stuck for ideas 😞


Is this even possible? And if so, how?


Currently I am thinking of finding a way to detect when the dialog is open, and only allow the markers to blink when this is true.


Any input would be appreciated,



Edit: SOLVED! I added a local shadow to the selected marker which then is removed onUnload. The marker shadow is recalculated on each map click, along with the selected marker, which allows for only one shadow to be active at once.

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