CPT_ALPHA 0 Posted June 8, 2021 Hello, good evening. I'm writing here to see how to make a text show to a single player and no one else. I use the cutText, but it is displayed globally. Place a global detector on the player, but it still shows up to everyone. cutText ["<t color='#07b30a'size='1.4'>Radio: </t> <t size='1.4'>ATTENTION CHARLIE BAKER!. We have three JIG UNCLE EIGHT FIVE to SAIL EASY from your position. They will arrive in 45 seconds.</t>", "PLAIN DOWN", -1, true, true]; The idea is to make all the players receive a message in one language, but only one player can see it in English, since it acts as a translator. Thanks in advance, everyone who can help. Share this post Link to post Share on other sites
sarogahtyp 1109 Posted June 8, 2021 cutText is a command which has local effect only. You can see this on its biki page. The LE-icon (Local Effect) at the top left indicates this. That means if you execute it on one client only then it is executed on that clients machine only. since you posted the command only no one can say why it is seen on all clients. The reason could be how or where it is executed. Share this post Link to post Share on other sites
CPT_ALPHA 0 Posted June 8, 2021 48 minutes ago, sarogahtyp said: cutText is a command which has local effect only. You can see this on its biki page. The LE-icon (Local Effect) at the top left indicates this. That means if you execute it on one client only then it is executed on that clients machine only. since you posted the command only no one can say why it is seen on all clients. The reason could be how or where it is executed. In the trigger: Type: Nothing Activation: Owner only (Synchronized with the player I want the message to appear) Trigger Type: Present Repeatable: No Server only: No Condition: This Will I have something wrong? Share this post Link to post Share on other sites
sarogahtyp 1109 Posted June 8, 2021 I don't know exactly, but I strongly suspect that the connected player is the only one who is able to activate the trigger but as triggers are created local on each client (except server triggers) I assume that player activates the trigger on each client and therefore the cutText is executed everywhere. I guess you have to give your player a variable name (like "translator") in eden and then you can do: if(player isEqualTo translator) then { cutText ["<t color='#07b30a'size='1.4'>Radio: </t> <t size='1.4'>ATTENTION CHARLIE BAKER!. We have three JIG UNCLE EIGHT FIVE to SAIL EASY from your position. They will arrive in 45 seconds.</t>", "PLAIN DOWN", -1, true, true]; }; another solution would be to edit the condition field and put this in it: this && (player isEqualTo translator) I find the second solution more elegant. Share this post Link to post Share on other sites