Mekrell 0 Posted May 28, 2021 So i have a script for hypothermia that basically just ticks damage and sleeps so you would die after about 20 minutes and then i have another script that does the opposite and restores your health and i want to make the hypothermia trigger cover the entire AO and have these spots of triggers for the opposite effect by campfires inside the AO but i have the problem that whenever someone goes into a safe spot it works fine but when they exit it the dmg trigger doesnt reactive despite being set to repeatable Share this post Link to post Share on other sites
pierremgi 4739 Posted May 29, 2021 Difficult to help you without your trigger codes. Anyway, if a trigger doesn't rearm, that means the condition is still met. You should add something more for one of the trigger, like: ! triggerActivated triggerOne && cond2 as condition for triggerTwo (dmg?) Before scripting anything, try to write on a sheet of paper, all "whatIf" and conditions. You can save time. Share this post Link to post Share on other sites
Mekrell 0 Posted May 29, 2021 4 hours ago, pierremgi said: Difficult to help you without your trigger codes. Anyway, if a trigger doesn't rearm, that means the condition is still met. You should add something more for one of the trigger, like: ! triggerActivated triggerOne && cond2 as condition for triggerTwo (dmg?) Before scripting anything, try to write on a sheet of paper, all "whatIf" and conditions. You can save time. Ahh okay just first of all to actually include the trigger codes and script codehttps://imgur.com/a/YA4BzBT and by cond2 do you mean the condition it would normally have? the other trigger is basically identical except for the script it runs Share this post Link to post Share on other sites
Mekrell 0 Posted May 29, 2021 I think i got it fixed by changing the condition in the dmg trigger from "this && (player in thisList)" to "!triggerActivated safe && (player in thisList)" just need to test it more Thanks for the help Pierremgi and the helpful tip with using a sheet of paper, definitely gonna make use of that ^^ Share this post Link to post Share on other sites