Norm49 1 Posted March 25, 2021 Hi I made a trigger to detect that i deactivate some mine and this part work fine. The thing is after i deactivate the mine i now have the inactivated mine on the ground. I want to have a trigger that will detect there absence after the player pick them up or if no inactivated mine are on the ground because it explode. I don't want to leave the mine there of every one to use. I can find a was to do this. Thanks for any help with this. Share this post Link to post Share on other sites
JohnKalo 657 Posted March 25, 2021 Maybe a combination of !alive NameOfMine or NameOfMine distance NameOfInvisibleHelipad > 10 could work. Share this post Link to post Share on other sites