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colonel_klink

A long road revisited - Texturing in Object Modeller

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I cannot recall how long ago that I last posted, and although the ground seems familiar, things have changed a lot since those heady days of Operation Flashpoint and  our struggles to mod that game... But here I am again treading the hallowed halls of Bohemia Interactive Simulations.
Anyway... while things seem familiar there have been some great changes and it's good to see that the community is alive and active... However that doesn't help my present predicament, and that is how the heck does one apply AO and normal maps to a model? Over the past 18-20 years I've been modeling and texturing and while most 3D applications have no trouble with those maps (AO and normal) I cannot get this fuzzy old brain to work it out. The model has 4 texture maps which work well but would like to add the other maps.bob-watt-9.jpg?1587596855

 

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