peanuckle_00 0 Posted February 4, 2003 How do i get a trigger to detect when that bridge on nogova is destroyed? It has an id but how do i use that in the trigger? Share this post Link to post Share on other sites
Spitfire 0 Posted February 4, 2003 Condition field of the trigger: !(alive (object 169144)) or whatever the bridge ID number is. Share this post Link to post Share on other sites