ch i n a 1 Posted February 5, 2021 I came across this post recently and while it has solved most of the visual issues I have with Sector control, I still have no idea how to change the last grey ellipse shapes to something else. I wanted to use flags for both the neutral and captured state. Earlier post: Share this post Link to post Share on other sites
ch i n a 1 Posted February 6, 2021 So the new issue I am running into now, Is I am able to delete the Icons, however it doesnt happen fast enough or its not happening at all. I have tried putting the commands in the Init as well as a capture point trigger. And it seems as though it only reacts off the capture point trigger. I am wondering If there's any sort of syntax I am missing so please let me know if I am doing this wrong. (Forgive me I am new but im figuring it out). My init file: "BIS_fnc_moduleSector_iconalpha" setMarkerAlpha 0; "BIS_fnc_moduleSector_areaa" setMarkerAlpha 0; "BIS_fnc_moduleSector_iconTextalpha" setMarkerAlpha 0; "BIS_fnc_moduleSector_iconcharlie" setMarkerAlpha 0; "BIS_fnc_moduleSector_areac" setMarkerAlpha 0; "BIS_fnc_moduleSector_iconTextbravo" setMarkerAlpha 0; "BIS_fnc_moduleSector_iconbravo" setMarkerAlpha 0; "BIS_fnc_moduleSector_iconTextcharlie" setMarkerAlpha 0; "BIS_fnc_moduleSector_areab" setMarkerAlpha 0; "bis_o1" setMarkerAlpha 0; "bis_o2" setMarkerAlpha 0; "bis_o3" setMarkerAlpha 0; "bis_o4" setMarkerAlpha 0; Share this post Link to post Share on other sites
ch i n a 1 Posted February 6, 2021 Ok figured it out, turns out putting the above code into the init file is bad because it executes before the modules are created, so placing the above in something like server.sqf fixed the issue for me. Brain power, noice. Share this post Link to post Share on other sites