Ex3B 267 Posted January 21, 2021 I'd like to make a modified 6.5mm minigun that doesn't have the OP'd super high penetration value and splash damage, consuming 3 ammo units per projectile, and instead fires 3 normal strenght 6.5mm projectiles in a narrow cone, so that it actually does just spit out large numbers of 6.5mm ammo. The submunition documentation doesn't really have good examples. Am I on the right track here, if not, what is the proper way to do it? Quote class CfgAmmo { class B_65x39_Caseless; class EX3B_B_65x39_Caseless_shot: B_65x39_Caseless { }; // making a new entry for the submunition, do the submunition properties go here or on the ammo that spawns them? class B_65x39_Minigun_Caseless_Red_splash; //The splash damage, super penetrating ammo I don't want to use class EX3B_B_65x39_Minigun_Caseless_Red_splash: B_65x39_Minigun_Caseless_Red_splash { submunitionAmmo[] = {"EX3B_B_65x39_Caseless_shot",1.0}; submunitionConeType[] = {"poissondisc", 2}; submunitionConeAngle = 0.5; // to adjust for desired dispersion later submunitionInitSpeed = 0; submunitionParentSpeedCoef = 1; // It will just have the velocity of the "parent" round, no? triggerTime = 0.001; //I don't know how else to get them all to spawn at once, other than to ensure they spawn almst immediately? caliber=1; //so that it doesn't penetrate nearly as well as 12.7x108mm APDS indirectHit=0; // no splash damage indirectHitRange=0; // no splash damage }; // Red and Yellow tracer variants to be made later }; class CfgMagazines { class 500Rnd_65x39_Belt_Tracer_Red_Splash; class EX3B_500Rnd_65x39_Belt_Tracer_Red_Splash: 500Rnd_65x39_Belt_Tracer_Red_Splash { ammo="EX3B_B_65x39_Minigun_Caseless_Red_splash"; tracersEvery=1; displayName="500Rnd 6.5x39 Tracer_Red (-)"; }; }; // more magazine types to be added later class CfgWeapons { class LMG_Minigun_Transport; class EX3B_LMG_Minigun_Transport: LMG_Minigun_Transport { magazines[]= { "EX3B_500Rnd_65x39_Belt_Tracer_Red_Splash", // more magazine types to be added later }; }; // dispersion to be adjusted later to have a bit tighter cone of fire }; Share this post Link to post Share on other sites