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Help withtracking script needed

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Can anybody help with the following problem?

Scenario: west plane ( p1) is shot down over enemy territory. East tank (bmp1) locates wreckage (by using a tracking script) and stands guard.

Problem: the west plane can crash anywhere on the map (totally random) and the bmp will find this using the tracking script, the problem is when the bmp finds the plane it wont stop at or near the plane, it drives up to the plane & continues to push up against this.

What I would like it to do is to stop about 30ft away and stand guard. Bare in mind that as far as I know you wont be able to use waypoints  because of the random location. Any idea’s.

Here’s the tracking script I have been using:its by BullMarket007.

_grp1 = _this select 0

_grp2 = _this select 1

#Here

_grp2 commandmove getpos _grp1

~20

?(alive _grp1):goto "Here"

exit.

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My way would be:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_grp1 = _this select 0

_grp2 = _this select 1

#Here

_grp2 commandmove getpos _grp1

~20

?((_grp1 distance _grp2) >= 30) and (alive _grp1): goto "Here"

exit

<span id='postcolor'>

So, i hope that' s right.

Greets

Åyon

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Thanks for the quick responce Ćlçi®-Åyon. ill check it out.

Cheers Buggs.

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Hmm...

I dunno what script you are using but...

Cant you just make a trigger?

Condition: not(alive Plane)

On Activation: BMP1 domove [getpos Plane select 0,(getpos Plane select 1)+30]

or something like that...

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could'nt get the script to work, but i tried the trigger and that works fine. Thanks to the both of you for your help.

cheers Buggs biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ćlçi®-Åyon @ Jan. 31 2003,19:51)</td></tr><tr><td id="QUOTE">My way would be:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_grp1 = _this select 0

_grp2 = _this select 1

#Here

_grp2 commandmove getpos _grp1

~20

?((_grp1 distance _grp2) >= 30) and (alive _grp1): goto "Here"

exit

<span id='postcolor'><span id='postcolor'>

Åyon's code should work if you replace and with &&

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Åyon's code should work if you replace and with &&<span id='postcolor'>

Whats the difference between "and" and "&&" ?

Also between "!" and "not"

and I think there is also "or" and "||"

or something like that.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Feb. 01 2003,14:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Åyon's code should work if you replace and with &&<span id='postcolor'>

Whats the difference between "and" and "&&" ?

Also between "!" and "not"

and I think there is also "or" and "||"

or something like that.<span id='postcolor'>

Hmm.. I've always assumed that you have to use && and || in scripts instead of AND and OR... Also, I thought that AND and OR work only in .sqf -functions and .cpp files.

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I use "and" in my scripts and I´ve never had any problems, I never use "&&" or "||".

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You can move waypoints with setWpPos see command reference

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Cheers Ottie, i'll check that out.

 smile.gif

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