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FrodoOfBagEnd

Vigor Possible Improvements/Features

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what's up, really dig the game so far. 
have been playing with a mate of mine, both of us being avid gamers have a couple of ideas in which could improve vigors general popularity and bring in more players.
for starters, a craftable item at base which each team member can only bring one of into an encounter which allows one resurrection per team member. there has been multiple times where me and the homie have slain out killed two teams of three and then made it right to the exit area only to discover some nerds camping there waiting... which i get is a strat although annoying. they then kill either him or me and then the remaining one kills the enemy team and escapes with their loot while the other gets nothing which after taking down so many players and surviving so many intense situations is a sucky way to go down. 

Secondly, when looting normal crafting, healing items and ammunition  there needs to be a split or take half button so that the loot can be divided evenly yet quickly for members of the team.

Thirdly, the ability to drop ammo and healing items is essential in a team oriented game. adding it will definitely improve the overall flow of the game.

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 Hey FrodoOfBagEnd,
you and your buddy have some good ideas for team play. However, I don't think you should be able to drop craft items, that would destroy the economy. The weapons, ammo and consumables should be able to drop, as you said.

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