Nevres 0 Posted January 30, 2003 i have a waypoint that i want to activate when a unita knows about a scud launcher so i placed in its condition field this: unita knowsabout scud2 > 1 it worked in flashpoint but it doesnt work in resistance, why? am i doing something wrong? i also tried syncronizing a trigger with the same condition and the waypoint in hold, but nothing help is appreciated Share this post Link to post Share on other sites
RED 0 Posted January 30, 2003 You should have it in brackets: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">(unita knowsabout scud2) > 1<span id='postcolor'> RED Share this post Link to post Share on other sites
Nevres 0 Posted January 31, 2003 it doesnt work either any other suggestions? Share this post Link to post Share on other sites
RED 0 Posted January 31, 2003 Make a trigger with the same condition: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">(unita knowsabout scud2) > 1<span id='postcolor'> And in the on activation field put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint "Scud detected"<span id='postcolor'> This will check to see if the knowsabout command it going to work for you. Also one thing, make sure that unita is not the player as some people have reported problems with using the knowsabout command with the player. If you want to find out how much that unit 'knowsabout' the scud use something like: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #loop hint format ["unit a knowsabout scud2 %1", (unita knowsabout scud2)] ~1 goto "loop" <span id='postcolor'> RED Share this post Link to post Share on other sites