Yyo 10 Posted December 11, 2020 Hi all, I hope all is well. I made a conquest sort of mode with respawn markers and such. After I finished with making the respawn markers and making them hidden in the init.sqf file, it seems to work on the original mission I made the "conquest" mode on. I made the mode into a composition so that I can transfer it to another mission/map. I also copied the codes I used in the init.sqf file into a new sqf file inside another mission, where I intended to play the mode on. I get an error message everytime I start the mission, and I don't know what I am doing wrong. If there is another way to transfer modules/markers from one mission to another, please let me know. I don't know if I am doing something wrong since I am new to this sqf file stuff. I made another mission with the method I used to transfer the mode and copied the file from the original mission into this one so that the markers work as I want them to, the only problem is that I can't start the mission and I get an error code. here is the dummy mission https://www.dropbox.com/t/r46GhCFPIxs8nK2R Share this post Link to post Share on other sites
Yyo 10 Posted December 11, 2020 FIXED THE ISSUE, but now the ai still respawns on the respawn markers even though they're hidden/inactivated. Any way to fix this? Share this post Link to post Share on other sites
ZaellixA 383 Posted December 12, 2020 If you don't provide more info on the exact nature of the problem you won't get much help. You haven't even provided the error you were having at first hand, you can't really expect people to provide a solution or alternative to your problem without even knowing what the problem is. Additionally, since this is a forum to help people, it could prove to be beneficial to all the people around here if you could provide your solution to your problem. Nothing wrong with having an issue and then finding the solution yourself, but in the same way you would like other people to provide a "fix" for the problem, it would be nice if you could provide your "fix" too, for future reference and the benefit of other users too. Regarding the hidden respawn markers, I am not sure that hiding a marker makes it inactive. So, this could be the case where you just hide the marker but you don't deactivate it. You could try deleting the marker with deleteMarker. I bet that this would provide a solution to your problem since if there's no marker, there's no way for AI to respawn to it. Whether this suits your needs or not depends on your intentions. If you want to "activate" the markers later on you could possibly hold their names and positions inside one or two (or more) arrays and create and destroy them at will. There's possibly a better way to handle that situation, but to be honest, I am not doing great with markers, so I can't help more here. Nevertheless, please don't hesitate to ask for clarification and/or further help if you need it. Someone more knowledgable than me most hopefully will come to the rescue, or otherwise, we could try to go through it together to reach a viable (for your needs) solution. Share this post Link to post Share on other sites
Yyo 10 Posted December 12, 2020 4 hours ago, ZaellixA said: If you don't provide more info on the exact nature of the problem you won't get much help. You haven't even provided the error you were having at first hand, you can't really expect people to provide a solution or alternative to your problem without even knowing what the problem is. Additionally, since this is a forum to help people, it could prove to be beneficial to all the people around here if you could provide your solution to your problem. Nothing wrong with having an issue and then finding the solution yourself, but in the same way you would like other people to provide a "fix" for the problem, it would be nice if you could provide your "fix" too, for future reference and the benefit of other users too. Regarding the hidden respawn markers, I am not sure that hiding a marker makes it inactive. So, this could be the case where you just hide the marker but you don't deactivate it. You could try deleting the marker with deleteMarker. I bet that this would provide a solution to your problem since if there's no marker, there's no way for AI to respawn to it. Whether this suits your needs or not depends on your intentions. If you want to "activate" the markers later on you could possibly hold their names and positions inside one or two (or more) arrays and create and destroy them at will. There's possibly a better way to handle that situation, but to be honest, I am not doing great with markers, so I can't help more here. Nevertheless, please don't hesitate to ask for clarification and/or further help if you need it. Someone more knowledgable than me most hopefully will come to the rescue, or otherwise, we could try to go through it together to reach a viable (for your needs) solution. Hey ZaellixA, I hope all is well. I saw that you were in my other topic that was regarding this issue, pierremgi had helped me and fixed this issue I was having. But before with the error message, I had posted it in my topic statement later on, but I guess it never saved. I want to apologize because I should have deleted this topic but I forgot. I am new to all this but it is common knowledge to pretty much try it yourself before asking others, and I'm sorry for my negligence. But now I know, thanks ZaellixA. 1 Share this post Link to post Share on other sites