pierremgi 4906 Posted December 6, 2020 Hello guys, I'm releasing an addon (MGI Advanced modules, 10000 + users on Steam...) but it seems that the key (bikey in keys sub-folder) is not accepted by dedicated servers. Well. I spent hours reading: https://community.bistudio.com/wiki/server.cfg#Server_Security and https://community.bistudio.com/wiki/ArmA:_Addon_Signatures but, we say the language barrier, I can't understand how the dedicated server work with: verifySignatures = 2; Of course, I tested on my lan, a simple mission with modules on dedicated server + client. All is good if I set verifySignatures = 0; So, why, if my mod (unique personal one) is same on both PC (the updated version from Steam with the same key), why this f... key is not accepted by signature verification? How can I fix that? Some guys are waiting for that. I run dsUtils, check signature (OK) overwrite and force V2... recheck... I'm out of idea. Is there something to add in server.cfg for signature??? Thanks Share this post Link to post Share on other sites