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pierremgi

How dedicated server accept an existing signature for addon?

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Hello guys,

I'm releasing an addon (MGI Advanced modules,  10000 +  users on Steam...) but it seems that the key (bikey in keys sub-folder) is not accepted by dedicated servers.

Well. I spent hours reading:

https://community.bistudio.com/wiki/server.cfg#Server_Security

and

https://community.bistudio.com/wiki/ArmA:_Addon_Signatures

but, we say the language barrier, I can't understand how the dedicated server work with:

verifySignatures = 2;

Of course, I tested on my lan, a simple mission with modules on dedicated server + client. All is good if I set verifySignatures = 0;

 

So, why, if my mod (unique personal one) is same on both PC (the updated version from Steam with the same key), why this f... key is not accepted by signature verification? How can I fix that? Some guys are waiting for that.

I run dsUtils, check signature (OK) overwrite and force V2... recheck... I'm out of idea.

Is there something to add in server.cfg for signature???

 

Thanks

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