Walkero0 15 Posted December 2, 2020 I have this class in my config.cpp: class cfgsounds { class bear_roar { name = "bear_roar"; sound[] = {"\wlk_animals\bear\sounds\bear_idle_roar",0.70794576,1}; titles[] = {0,""}; }; }; and added this to my class States: class Bear_Idle_Walk: Bear_Idle_Stop { duty = -0.7; file = "\wlk_animals\bear\anim\bear_walk"; speed = 0.4; variantsAI[] = {}; looped = 1; soundEdge[] = {0.5}; soundEnabled = 1; soundOverride = "bear_roar"; head = "headDefault"; connectTo[] = {"Bear_Idle_Stop",0.1}; interpolateTo[] = {"Bear_Idle_Run",0.1,"Bear_Idle_Eat",0.1,"Bear_Idle_Stop",0.1,"Bear_Stop",0.5,"Bear_Walk",0.5,"Bear_Run",0.5,"Bear_Die",0.1}; }; but it is still silent when animation is running. Share this post Link to post Share on other sites