Muscular Beaver 0 Posted January 29, 2003 Im having a big problem here. I built a coop map and added some ammoboxes. all contain very limited amount of weapons and ammo. also I added 4 satchels and 1 mine to one of them (with addmagazinecargo ["pipebomb",4]), emptying them before. nows the problem that every client can take 4 satchels and 1 mine from that ammocrate. this is ruining the whole balancing of the map and makes it too easy when every player can take that much of them. I dont know if this is a bug or if it is intended that way, but please can anyone help me so I can add REALLY only 4 satchels and 1 mine to a ammobox, or even just create them on the ground beside the ammobox? Share this post Link to post Share on other sites
MaxPower44 1 Posted January 29, 2003 try something like this : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #begin _count = "PipeBomb" counttype magazines ammobox ?(_count == 0):Exit removePipeBomb = false @(removePipeBomb || "PipeBomb" counttype magazines ammobox != _count) ?(removePipeBomb ):goto "remove" goto "tellother" #remove  ; a other player take pipebomb  ammobox removeMagazine "PipeBomb"  removePipeBomb = false  goto "begin" #tellother  ; your player take bomb  removePipeBomb = true  publicVariable removePipeBomb  goto "begin" <span id='postcolor'> this script must turn on each client side and server too but i don't know what happened if two player take pipbomb in the same time Don't tested Share this post Link to post Share on other sites
Muscular Beaver 0 Posted January 31, 2003 thank you, thatll do Share this post Link to post Share on other sites