fingolfin 1972 Posted November 2, 2020 Hey guys, I’m having a problem with a model config (it seems). When I start bulldozer to check the animations, I get this error message: No entry ‘model.cfg/CfgModels/G19_Urban/Animations/magazine_reloadmag_move_1.begin’. Problem solved, I forgot to define the axes. Duh... In game the magazine won’t move during the reload animation. This is the model config and I just can’t find my mistake: class CfgSkeletons { class Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]={}; }; class G19_Skeleton: Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]= { "recoil", "", "slide", "recoil", "magazine", "recoil", "trigger", "recoil", "safe", "trigger", "catch", "recoil", "barrel", "recoil", "ammo", "recoil", "zasleh", "" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[]={}; skeletonName=""; }; class G19_Urban: Default { htMin=60; htMax=1800; afMax=200; mfMax=100; mFact=0; tBody=0; skeletonName="G19_Skeleton"; sections[]={"zasleh"}; class Animations { class magazine_hasmag_hide { type="hide"; source="hasmagazine.0"; selection="magazine"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0.5; unHideValue=-1; }; class magazine_reloadmag_hide { type="hide"; source="reloadmagazine.0"; selection="magazine"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0.248; unHideValue=0.64; }; class magazine_reloadmag_move_1 { type="translation"; source="reloadmagazine.0"; selection="magazine"; sourceAddress="clamp"; minPhase=0.2; maxPhase=0.248; minValue=0.2; maxValue=0.248; memory=0; offset0=0; offset1=-1.5; }; class magazine_reloadmag_move_2 { type="translation"; source="reloadmagazine.0"; selection="magazine"; sourceAddress="clamp"; minPhase=0.62; maxPhase=0.68; minValue=0.62; maxValue=0.68; memory=0; offset0=0; offset1=1.5; }; class trigger_reload_rot { type="rotation"; source="trigger.0"; selection="trigger"; sourceAddress="clamp"; minPhase=0.5; maxPhase=1; minValue=0.5; maxValue=1; memory=0; angle0=0; angle1=-0.2617994; }; class trigger_prefiring_rot { type="rotation"; source="trigger.0"; selection="trigger"; sourceAddress="clamp"; minPhase=0; maxPhase=0.2; minValue=0; maxValue=0.2; memory=0; angle0=0; angle1=-0.01745329; }; class trigger_safety_rot { type="rotation"; source="trigger.0"; selection="safe"; sourceAddress="clamp"; minPhase=0.2; maxPhase=0.3; minValue=0.2; maxValue=0.3; memory=0; angle0=0; angle1=-0.1745329; }; class slide_reload_move { type="translation"; source="reload.0"; selection="slide"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; offset0=0; offset1=0.22; }; class barrel_reload_move { type="translation"; source="reload.0"; selection="barrel"; sourceAddress="clamp"; minPhase=0; maxPhase=0.1; minValue=0; maxValue=0.1; memory=0; offset0=0; offset1=-0.1; }; class barrel_reload_rot { type="rotation"; source="reload.0"; selection="barrel"; sourceAddress="clamp"; minPhase=0; maxPhase=0.2; minValue=0; maxValue=0.2; memory=0; angle0=0; angle1=-0.03490659; }; class slide_empty_move { type="translation"; source="isempty.0"; selection="slide"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; offset0=0; offset1=0.22; }; class catch_empty_move { type="translation"; source="isempty.0"; selection="catch"; sourceAddress="clamp"; minPhase=0.9; maxPhase=1; minValue=0.9; maxValue=1; memory=0; offset0=0; offset1=-0.15; }; class barrel_empty_move { type="translation"; source="isempty.0"; selection="barrel"; sourceAddress="clamp"; minPhase=0; maxPhase=0.1; minValue=0; maxValue=0.1; memory=0; offset0=0; offset1=-0.1; }; class barrel_empty_rot { type="rotation"; source="isempty.0"; selection="barrel"; sourceAddress="clamp"; minPhase=0; maxPhase=0.2; minValue=0; maxValue=0.2; memory=0; angle0=0; angle1=-0.03490659; }; class ammo_empty_hide { type="hide"; source="isempty.0"; selection="ammo"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0.1; unHideValue=-1; }; class zaslehrot { type="rotationx"; source="ammorandom"; selection="zasleh"; sourceAddress="loop"; minPhase=0; maxPhase=4; minValue=0; maxValue=4; memory=0; angle0=0; angle1=6.283185; }; }; }; }; I’m thankful for any advice! Share this post Link to post Share on other sites