Apocalypse 83 47 Posted October 24, 2020 Hello everyone. I wanted to do a retexture of one of the units on Arma 2 OA. I was using the ger_rifleman.p3d MLOD from the BIS modders recources. I am having problems with the model and skeleton when i binarize the addon. I used to be able to do it on Flashpoint but it is a bit different for Arma 2 and I'm struggling to find and information. So far, I have managed to do a test retexture ingame but the soldier doesn't have any animations and is stuck in the T-pose. I used the model config editor in Oxygen 2 to generate the following model.cfg file. I don't pretend to know what it all means but if anyone can give me some advice on how to get the animations working that would be great, I understand that the Arma 2 fourm isn't very active these days. class CfgModels { class GER_rifleman; class apoc_testinf: GER_rifleman { skeletonName="Skeleton"; class Animations { }; }; }; class CfgSkeletons { class Skeleton { skeletonInherit=""; skeletonBones[]={}; }; }; Share this post Link to post Share on other sites
Apocalypse 83 47 Posted October 31, 2020 Yes, it was very careless of me to post in the wrong section, I was after configs and scripting. I realised my mistake straight after I posted but it is impossible to delete or move the thread. Share this post Link to post Share on other sites
Apocalypse 83 47 Posted November 1, 2020 Yeah I know what you mean, thanks for the advice. I will try and contact an admin and get the thread moved. Share this post Link to post Share on other sites