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Apocalypse 83

Model and Skeleton binPBO

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Hello everyone. I wanted to do a retexture of one of the units on Arma 2 OA. I was using the ger_rifleman.p3d MLOD from the BIS modders recources.

I am having problems with the model and skeleton when i binarize the addon. I used to be able to do it on Flashpoint but it is a bit different for Arma 2 and I'm struggling to find and information. So far, I have managed to do a test retexture ingame but the soldier doesn't have any animations and is stuck in the T-pose. I used the model config editor in Oxygen 2 to generate the following model.cfg file. I don't pretend to know what it all means but if anyone can give me some advice on how to get the animations working that would be great, I understand that the Arma 2 fourm isn't very active these days.

 

class CfgModels
{
    class GER_rifleman;
    class apoc_testinf: GER_rifleman
    {
        skeletonName="Skeleton";
        class Animations
        {
        };
    };
};
class CfgSkeletons
{
    class Skeleton
    {
        skeletonInherit="";
        skeletonBones[]={};
    };
};

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Yes, it was very careless of me to post in the wrong section, I was after configs and scripting. I realised my mistake straight after I posted but it is impossible to delete or move the thread.

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Yeah I know what you mean, thanks for the advice. I will try and contact an admin and get the thread moved.

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