Jackal326 1179 Posted October 14, 2020 You need to apply the correct named selections to the model and have a correctly setup model.cfg... Have a look here. Share this post Link to post Share on other sites
Jackal326 1179 Posted October 14, 2020 1 minute ago, Oguzhan0718 said: Model.cfg is ok but I don't know how to splint. I think something is getting lost in translation. You need to open your in Object Builder and define the correct named selections (Spine etc). Share this post Link to post Share on other sites
Jackal326 1179 Posted October 14, 2020 1 minute ago, Oguzhan0718 said: Yes, how do we define it? Have a look at the sample models examples for vests/equipment and compare them to your model. STALKERGB's weighting tutorial may also help. Share this post Link to post Share on other sites
Jackal326 1179 Posted October 14, 2020 You can do a lot of the work in 3DS Max, but you can't do everything. You'll still need to do a fair amount of work in Object Builder... Share this post Link to post Share on other sites
Jackal326 1179 Posted October 15, 2020 14 hours ago, Oguzhan0718 said: Sorry to bother you, but when I export from the blender I get such an error in the object generator. ERROR: unable to load file. load error. What file format are you exporting as? I tend to find .OBJ and/or .FBX work the best as .3DS can be rather touchy. Share this post Link to post Share on other sites