Bagel 0 Posted January 28, 2003 I was informed that in single player missions dead bodies are not removed from play, but remain on the battlefield and as a result add to a possible lag problem should the mission be an extended one. Is this true ? If it is so, could someone please point me to a script that would remove dead bodies from play. Bagel Share this post Link to post Share on other sites
RMATICH 0 Posted January 28, 2003 Do they lag? Not if you put lye [white powder] on top of them and put 'em in a big pile! LOL. Just kidding. I don't think its lagged some of my battles in the slightest. Share this post Link to post Share on other sites
Bagel 0 Posted January 29, 2003 Could someone please confirm this for me . Thanks Bagel Share this post Link to post Share on other sites
blackdog~ 0 Posted January 29, 2003 It is quite certainly true: ;; clearcorpse.sqs ?(!local server):exit gamestatus = "RUNNING" _n=-1 #loop ?(count (list EVERYUNIT) < 2):goto "loop" _curlist = list EVERYUNIT #loop2 _n = _n + 1 ?(!alive (_curlist select _n)): [(_curlist select _n)] exec "delbody.sqs" ?(_n < (count _curlist)):goto "loop2" _n=0 ?(gamestatus != "FINISHED"): goto "loop" exit and ;; delbody.sqs _u = _this select 0 ~180 _u setpos [0,0,99999] deletevehicle _u exit Share this post Link to post Share on other sites