juleshuxley 9 Posted October 7, 2020 The two smoke screens a vehicle has is unrealistic. The challenger, for example, can use its engine to produce smoke for as long as it has fuel. And yet the 2035 vehicles of Arma just have two poxy smoke grenades. Anyway, rant over. Is it possible to patch all vehicle classes to have more smokes? I tried putting this in my scenario file in an attempt to patch the CSAT artillery vehicle to have 6 grenades. Nothing changed. Do I need to load the .cfg file in a sqf file? // moreGrenades.cfg class CfgVehicles{ class : 0_MBT_02_arty_F { smokeLauncherGrenadeCount = 6; }; }; Share this post Link to post Share on other sites
juleshuxley 9 Posted October 8, 2020 Or do I change smokeMag to have 20 rounds in it? what's the best way to do it? complete beginner here. Share this post Link to post Share on other sites
Harzach 2518 Posted October 8, 2020 Overwriting a config generally involves creating a mod. Share this post Link to post Share on other sites
juleshuxley 9 Posted October 10, 2020 Could I have an example of overwriting a config via a mod please? Share this post Link to post Share on other sites