kaleb c0d3 8 Posted September 24, 2020 Sup! I want to ask what do you think about these two blocks of code, performance wise. It's a 'side process' on client that fires an event on a dedicated server. My first approach was using a spawn-while-loop, but after some research (https://ace3mod.com/wiki/development/arma-3-scheduler-and-our-practices.html) I want to try another approach. I'm using CBA_A3 by the way. Using spawn-while-loop: // from some other piece of code --> fwp_saveInterval = 30 [] spawn { while {true} do { ["FWP_EH_serverUnitSave", [player, getPlayerUID player]] call CBA_fnc_serverEvent; // skip interval sleep fwp_saveInterval; }; }; Using CBA_fnc_addPerFrameHandler: // from other piece of code --> fwp_saveInterval = 30 fwp_clientAutosavePFH = [ { ["FWP_EH_serverUnitSave", [player, getPlayerUID player]] call CBA_fnc_serverEvent; }, fwp_saveInterval, [] ] call CBA_fnc_addPerFrameHandler; Thanks in advance 😄 Share this post Link to post Share on other sites