Barba-negra 117 Posted September 19, 2020 Hello friends, greetings to all, I come here to ask for help, I am trying to create an object that serves as a monitor and helps me transmit images and videos, but I do not know what I will be missing because the object does not give me an image screen, I have the object created, and the configuration script like this: this is the created object that acts as a screen: this is the configuration in the config.cpp: class CfgPatches { class Barba_Bama_Config { units[]= { "" }; weapons[]={}; requiredAddons[]={}; requiredVersion=1; }; }; class CfgVehicleClasses { class Barba_Bama_Config { displayName="Barba_Bama_Config"; }; }; class CfgVehicles { class NonStrategic; class Leaflet_base_Fd: NonStrategic { mapSize=0.20999999; _generalMacro="Leaflet_base_Fd"; scope=0; scopeCurator=0; displayName=""; model="\Barba_Bama_Config\emptyd.p3d"; icon=""; vehicleClass="Small_items"; destrType="DestructNo"; cost=100; }; class Poster_base_Fd: Leaflet_base_Fd { mapSize=0.41999999; _generalMacro="Poster_base_Fd"; }; class Land_Poster_01_Fd: Poster_base_Fd { mapSize=1.1900001; class SimpleObject { eden=0; animate[]={}; hide[]={}; verticalOffset=0.0049999999; verticalOffsetWorld=0; init="''"; }; editorPreview=""; _generalMacro="Land_Poster_01_Fd"; scope=1; displayName=""; model="\Barba_Bama_Config\Poster_01_Fd.p3d"; icon=""; posterSize=2; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\Barba_Bama_Config\Textures\negra.paa" }; }; then I put the object in the editor and try to make it reproduce an image: Monitor1 setObjectTextureGlobal [0, 'Medidor0.paa']; but it doesn't show me the picture, what is missing? please help Share this post Link to post Share on other sites