JuSeD1978 0 Posted September 13, 2020 Hi all, I have been struggling with setting up predefined spawn locations for dms bandit missions. Currently the bandit missions all spawn on the south west island on Tanoa map. This is what the code in my config.sqf looks like: /*Mission spawn location settings*/ DMS_UsePredefinedMissionLocations = true; // Whether or not to use a list of pre-defined mission locations instead before attempting to find a random (valid) position. The positions will still be checked for validity. If none of the provided positions are valid, a random one will be generated. DMS_PredefinedMissionLocations = [ // List of Preset/Predefined mission locations. [2363,13418,13.45], // position1: z = 13.45 nw-island airport [2828,12235,122.8], // position2: z = 122.8 nw-island mountains [843,7676,2.77], // position3: z = 2.77 w-island north [3765,5832,45.38], // position4: z = 45.38 w-island south [2125,3442,12.95], // position5: z = 12.95 sw-island airport [4950,2095,100.1], // position6: z = 100.1 sw-island center [5234,4878,2.7], // position7: z = 2.7 sw-island north [11745,3145,4.87], // position8: z = 4.87 se-island airport [11047,3984,108], // position9: z = 108 se-island center [12867,4682,2.8] // position10: z = 2.8 se-island doodstil ]; Share this post Link to post Share on other sites
stanhope 412 Posted September 14, 2020 Have you verified that the other positions are valid? The comment on the first line indicates that even though you defined them they'll be checked for validity anyway. Share this post Link to post Share on other sites