Diver_ 0 Posted September 6, 2020 I am currently working on implementing a M224 mortar into game, I have all the basics working, rotation, elevation, rounds firing in the correct direction and all splashing within about 50m, when using the artillery computer it shows 450m > 499m. Can anyone suggest what is causing this narrow range and how to rectify it, this is currently what I have https://www.youtube.com/watch?v=dmUCX2n2MOE The current config I have is simply there for me to get the model in game to test and is inheriting from B_Mortar_01_F as I know that currently works class cfgVehicles { class B_Mortar_01_F; class 506th_weap_m224mortar : B_Mortar_01_F { scope = 2; displayname = "M224 60mm Mortar"; model = "\506th_weap_m224\models\506th_m224_mortar.p3d"; hiddenSelectionsTextures[] = { "506th_weap_m224\data\mortar\mortar_co.paa" }; }; } model.cfg Spoiler class cfgSkeletons { class mortar { skeletonInherit = ""; isDiscrete = 1; SkeletonBones[]= { "octovez", "", "bank", "octovez", "otochlaven", "bank" }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class 506th_m224_mortar : Default { skeletonName="mortar"; sections[]= { "camo" }; class Animations { class mainturret { type="rotationY"; source="mainturret"; selection="octovez"; axis="otocvez_axis"; minValue = -6.2831855; maxValue = 6.2831855; angle0 = -6.2831855; angle1 = 6.2831855; animPeriod = 0.0; initPhase = 0.0; }; class maingun { type="rotationX"; source="maingun"; selection="bank"; axis="otochlaven_axis"; minValue = -6.2831855; maxValue = 6.2831855; angle0 = -6.2831855; angle1 = 6.2831855; animPeriod = 0.0; initPhase = 0.0; }; }; }; }; When I use the Virtual Arsenal I can use the projectile tracking lines to see what the rounds are doing, Spoiler By the way the rounds are going and based on the basic config I have used I am guessing that it is something wrong with the model. If there is anyone who is able to help it would be greatly appreciated Share this post Link to post Share on other sites