bi_mg 7 Posted September 6, 2020 (edited) Hello Arma 3 Scripters, What I've done I wrote a simple advanced validation script framework to validate Datatypes, Objects, Data behaviours and soon in develompent for Mission Builders. The Framework is used by another project I developed and its not finished becouse of this descripted framework where-upload-custom-scripts-for-general-use What I want I search for necessary BIS scripts to help me to present my work ... ...to Mission Builders ...in interactive dialogs (kind of UnitTests) ...in Gameplay ...with the help of BIS Scripts Personally I look around in EDEN Editor and in this BIS Wiki for necessary BIS Functions which i'm searcht for. I found GUI Functions, Debugging Functions, but it would took me weeks - nearly months - to use them in the right way and I woun't start another script Framework to solve this described problem. I aim to a fast way. Doese anyone have experienc of the problem I stuck in or solved it in a comfortable way with BIS Functions? thanks! lgmb Edited September 6, 2020 by bi_mg erase double link Share this post Link to post Share on other sites
bi_mg 7 Posted September 6, 2020 (edited) Postscript: The Tokens (like {{#VAR:%x}}) I created must be displayed in formated text. // Subject(s) UNIT VECTOR(s) in the UNIT CIRCLE to validate in an associative array // UNIT VECTOR = [ 0, 1, 0 ] means azimut 0° (degree) as the object direction [ 'UNIT_VECTOR', [ localize STR_MB_sub, // "{{#VAR:%1}} with the value {{#VALUE:%2}}" localize STR_MB_prd_be, // "must be" localize STR_MB_obj_type// "of the type {{#TYPE:%3}}" ] ] Edited September 6, 2020 by bi_mg add additinal information Share this post Link to post Share on other sites