Matthew291079 41 Posted August 17, 2020 Can we have an in game visual kill counter, though most of time it is not required...it can prove useful. Like if 1 kill from being a death threat, can choose how to play it, discrete or risk having a red target on back. Main reason for asking is I killed 2 players and I saw a guy running past me into bushes, I shot at him and I got a hit Just as he entered bushes but I thought I lost him in bushes and wasn’t willing to chase him down but when the game ended, I had 3 kills...I never realised I killed him and if I had I would of looted him. Share this post Link to post Share on other sites
Matthew291079 41 Posted August 20, 2020 Another great reason to justify this request is if I lay down a contact bomb and move on from area, how do I know if at a later point someone has died from it, I would have option to go back and loot if that luck occurred...funny enough, I died as was heading out and I don’t think the player who laid it was even in game anymore Share this post Link to post Share on other sites
Kari Rannanheimo 1 Posted August 20, 2020 I like Matthew Your activity, and I think we have met also on maps. Actually principles are quite same like with hunting. If you want to see, is there any animals in your trap, you have to go and see. If you shoot animal, you just see after a hit what happened and finally when you go and see your result. I'd like the game as it is, actually I'd remove health bar and would add some type of behaviour or features for survivor, like hobbling or limping etc Share this post Link to post Share on other sites
Matthew291079 41 Posted August 26, 2020 Another reason, knowing if someone has died during mortar strike Share this post Link to post Share on other sites
Kari Rannanheimo 1 Posted September 9, 2020 And why ? I find it out more interesting to listen and to try figure it out is enemy dead or alive Share this post Link to post Share on other sites