timrorije 0 Posted July 21, 2020 Hi there people! First time question. Is there an equivalent for the initPlayerLocal.sqf in the Config.cpp files class config. I've created a mod that needs to setup some triggers client side per player (On connecting). It's all working with a script, but when doing it like below it does not seem to create the triggers locally on a client connecting... I feel like the clientInit is an equivalent of the initPlayerServer.sqf and not an initClientLocal.sqf. Am I wrong in believing this? Hope you guys can help me! 🙂 class Extended_PostInit_EventHandlers { class North_Tables { clientInit = "[] execVM '\Display\Scripts\initPlayerLocal.sqf'"; }; }; Share this post Link to post Share on other sites