russin 0 Posted November 22, 2001 after my units para drop i have a ai squad ejecting too but when they reach the ground the dam heli lands to pick them up ?? am i missing something ?? wow !!!! i got a parachute Share this post Link to post Share on other sites
Rob 1 Posted November 22, 2001 well it would help if u told us a bit more about the mission..... r u using a script or what? Share this post Link to post Share on other sites
russin 0 Posted November 22, 2001 ya eject script all the men board chopper when the chopper hits a trigger the men eject para drop but the the dam chopper waits till the ai hit the ground and then lands to pick them up wow !!!! i got a parachute Share this post Link to post Share on other sites
Rob 1 Posted November 22, 2001 so have u made wp's for the chopper to move away afterwards? make the wp's u need and keep the chopper flying in one direction. make sure u don't sync the trigger with the wp and simply use the trig where u need it. make sure that in the trigger u use the line [unitname] exec "scriptname.sqs" Share this post Link to post Share on other sites
russin 0 Posted November 22, 2001 the chopper has way points none are sync but the dam chopper as soon as all the men eject the chopper flys in circles till they hit the ground then it lands to pick them up, man im getting bent god stupid ai chopper is there a script i should put in the chopper init... Share this post Link to post Share on other sites
Frizbee 0 Posted November 23, 2001 Check that the men aren't grouped with the helicopter... if they are then the helicopter will remain near its group leader... Share this post Link to post Share on other sites
russin 0 Posted November 23, 2001 no ther not grouped with chopper Share this post Link to post Share on other sites
Frizbee 0 Posted November 23, 2001 Have you tried using one of those Vehicle spawning scripts to replace the helicopter once it drops the men.. Complicated and a hassle, I know.. but at least it'd solve the problem. Share this post Link to post Share on other sites
woug 0 Posted February 1, 2002 are you using the leavevehicle command after the units have ejected? basically, try this soldier1 action["eject", helo1, soldier1]; soldier1 leavevehicle helo1; where soldier1 is the soldier and helo1 is the vehicle hope this helps... Share this post Link to post Share on other sites